If so what are the best new land type mods like Bruma or mods that add territories.
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The more mods you have the more unrealistic that demand becomes. Do you really want the toolset needed to debug the whole game plus 100+ mods all overwriting each other at various points in time? I don't think you actually understand what it is you're requesting.
Well I just get the quest mods. To add more adventures. Like I love Bruma and Forgotten City
That they should output a log with the name of the file that caused the crash? Or the file that that the game accessed at the moment of the crash? I mean, quite a few games do that... American/Euro Truck Sim does that.
Have you ever had to debug something before? Figuring out which file caused the crash is a manual process when you don't have control of all the things in the environment and the environment is sufficiently complex. Mod A may have caused a memory leak because of a unique way it interacted with Mod B in this very specific scenario that it is damn near impossible to replicate, but the game didn't actually crash until mod C had a need for resources to render some stuff while the player was in a cell that was altered by mod D. Now which mod caused the crash and how did you determine that in an automated fashion with a moderate level of accuracy?
Sure you could just output a raw log dump of the last stuff that was being touched prior to the crash, but that isn't necessarily going to tell you which mod caused the crash.
Rimworld actually kind of does something like this, I think.
So, which is better, give no information as is, or output some log like other games?