Indeed. It's actually rather bizarre.
I can't really think of any particular point in the last century where being that brazen and insulting while flaunting your wealth has ever been considered as a positive. Certainly not by the general public anyway.
You missed another important bit from that post:
Some of the .dlls will be removed with the game but some will be hidden in your system. You have to manually uninstall them which includes editing the registry. Being there is in fact .exe files left in your system it can run when INCA decides to and it can still scan your system memory and keystrokes.
Not that this diminishes a lot of security concerns though. I'm just highlighting it because some people might jump to thinking that their computers are permanently infected after just one run, which isn't likely to be the case.
That could become a potential risk if a person keeps playing the game anyway and the software ends up being compromised (or used as an attack vector by a third party).
So just stop playing such games if you already have, remove the game and thoroughly clean out the anticheat software, and just avoid such games in the future. That should be sufficient for most people.
Oh, and there is still some possibility that there was at least a little bit of network/system snooping that's been shared to who knows where. A fairly legitimate privacy concern, though I'm not sure how much depth that data collection goes and whether or not most of the concern is during the game's runtime (keystroke-wise in particular).
Leftists don't exactly have very good follow through in checking their facts in general, and they're even less likely to do their homework when they believe they're fighting the "far right" (or whatever enemy they think it is they're fighting against).
What a toxic and deranged individual.
"She first came to prominence in early 2018 at the age of ten (while claiming to be nine years old), when content depicting her boasting about being wealthy and calling herself "the youngest flexer of the century".
"Tay gained the reputation of insulting her viewers while boasting about her wealth."
Aye, same here.
Also worth mentioning that I've not really encountered many bugs at all, aside from a crash if I try restarting multiple times with a fresh new game. Probably just a simple memory overload. Which isn't even a serious inconvenience.
And silly me. I didn't even consider the possibility that specialized workshops might be made accessible through an upgraded house with "backyard" extensions. I never bothered to look it up until now.
Closest example that comes to mind are the original Stronghold games.
Only in Manor Lords, combat focused gameplay looks like it'll be a little more optional, with diplomatic tools to avert and dissuade military attacks. And there's a lot more depth to the economy and civilian side of things in Manor Lords than Stronghold had.
I usually take these kinds of Reddit threads with a high degree of skepticism.
Coming up with amusing, ludicrous, or otherwise entertaining fake stories and "tall tales" is an old staple of humanity, and it's only carried over to the extreme with online boards like 4chan, SomethingAwful, and of course Reddit.
Voices aren't as much of an issue now. Plenty of generation options that can cover most of your NPC needs without many issues in quality. Though the higher quality from such measures is fairly recent, so it's not something a lot of new games (like this year) could've incorporated into their development cycle.
There's also a lot of generic voice pack assets that can cover the usual combat voice sounds. Which can be a bit limited in usefulness.
Music is tricky though. There's a lot of purchasable assets, but it can be really hit or miss, and may rarely come anywhere close to fitting a developer's ideal vision. And it's not something most devs would have the natural talent to learn and do themselves, even with musical composition software.
Just occurred to me that maybe another part of the reason for a civilian-heavy target was that air defenses would be much lighter. Given how there was only one bomb per run, you'd really want to minimize any risk to the bomber during such an operation.
On a hunch, I was curious if copper or silver can fuck with (murder) sperm like it can with pathogenic cells. Supposedly that's actually how the copper IUD contraceptive works. Somehow I never realized that connection until just now.
Doubt there'd be a viable way for that to work from the guy's end though, since copper's effects on cells usually requires at least a few minutes to a few hours of contact, which makes it far more viable at "repelling" sperm from the uterus than murdering it outright during transmission.
Sperm can occasionally survive, viably, in a variety of environments for a fair amount of time (basically, think of how long viruses can sometimes last out outside the human body).
And all it takes is for one successful little swimmer to make it to the goal.
Conversely, I think a lot of people, whether man or woman, do sometimes hit a point in their life where they find themselves a little tired of a flippant lifestyle and want to try to find something more meaningful.
Not that I'd even claim that this is true in her case. I merely mention it as a consideration for people in general. Sometimes it's easy to get swept up in a (exceedingly justified) cynical attitude, to the point to where you assume almost everyone's a self-serving and calculating sociopath.
Although like I said, where money and attention might be a big part of the game, I will usually bring my cynicism to the forefront.
Yeah, small community hosted servers for games in general are another good deterrent. Usually moderators or admins for such a server can respond to issues with far better proficiency, most people know each other, etc.
Sadly sort of a niche solution, since it's not so feasible in multiplayer games with higher levels of traffic and/or conflict.
Realistically, there's only so much developers can do to prevent hackers from finding some way to slip through the net. Most 3rd party anticheat methods though are honestly crap, and I think there's some seriously fishy financial incentive going on behind the scenes.
The most a developer can really try and do is to be vigilant in limiting the level of access and control to various functions what-not in the code, to at least limit how far hackers can go. And also utilizing plenty of server-side checks (without going overboard).
Something else that can help lessen the impact of most hacks and cheats is when a game offers a fair variety of gameplay mechanics and design that ends up downsizing the significance a single aimbotter can have on the field. Can't exactly offer specific examples, but I've seen it pop up a number of times to reasonable effect.
I think you're being overly finicky and critical on specific details when there's a simpler reason not to trust her: There's a distinctly likely possibility that she's putting on a show largely for the money and attention. This is why I'll ignore most Youtubers who "suddenly" start gaining massive attention while merely repeating the same shit everyone else is spouting.
Unless someone's offering some really unique perspective or uncovering some serious dirt, or at the VERY least have some legitimate creativity, style, or cleverness to their "content", I'm not giving them the time of day.
Oh I very much agree.
Incorporating anticheat or DRM software is almost always a stupid move to make from both a technical and sometimes even a gameplay standpoint, and I have fairly minimal tolerance for most modern implementations of it.