Generally from what I've seen, when women go into the gaming industry they tend to congregate in either art or narrative design. The biggest complaints about new games tend to focus on how ugly they are and how terribly written characters and the plots are, so...
It depends, but there's a simple two-step process to resolve:
Are they East Asian, never having lived in the West?
Did they retire before 2000?
If answering no to both, generally negative. Otherwise, neutral to individually positive. Any time you read about the old Atari or Sierra days, you wonder where we went wrong.
The non-rhetorical answer being that the women of that era got involved in games because either they genuinely like it and made a go of their hobby or were already a professional in an adjacent industry. Not because their grievance studies professor told them it was a good platform for reaching kids with activism. Academia kills culture.
The always answer is, are the women doing it because of some need like to support their parents or a real passion? Then they can do a good job, whatever it is. East Asian women for example (outdated rule of thumb now).
Any other case, they're terrible. Invest thousands of hours getting good at something, or onlyfans.
Same reason why the only even remotely good female comedians are ugly. Lisa Lampanelli for a prime example.
The problem is that women have been in the process for a long time. When the original Hackers upgraded the computer at MIT, a female simulationist was angry because her PhD work was stalled.
I've met the box and cover designer for Atari. She actually went to school with the creators of Photoshop and other adobe products. She and others told them what they did, so the program looked and felt natural.
Miyamoto couldn't fill in spaces for digital art, so each square got a colored X, and his female assistant filled it in.
Symphony of the Night was created because Iga wanted to hit on an artist. They made an entire genre.
Last of Us 1 had a female writer. The femist director fired her so he could tell his DEI story in part 2.
There has always been the difference between those who wanted to do the job, and those who wanted the job. They view themselves as the greatest, and that everyone else is dragging them down. They can make a timeless things just like the greats, and get so much praise.
The first person that came to my mind was Roberta Williams, but I'm not sure what OP meant by making games. Is the DEI female community manager making the game? There are tons of "women" involved in making games now for sure.
I think I do know. Large companies tend to have people who are perfect for bureaucracy and not actually doing the job. So, women show up a lot in those roles.
To give a serious answer...it's not necessarily women's fault, as the rot goes much deeper, but the feminization of things, and the forced injection of women (and other DEI groups) has not had a positive result.
So, again, not even blaming women, per se. But in my mind they've certainly had a much more negative than positive result on gaming, as well as other areas in Current Year.
I think that's pretty blatant. If someone wants to make a counterargument, I'm all ears, but it seems pretty clear women have not improved gaming.
They could have gone into games and carved out a niche for the general female audience. There was lots of potential for games made for women in mind, centered around character relationships, fashion, animal care, etc. Essentially, just expand iff of Animal Crossing and Stardew Valley.
Instead, they tried to invade the games made for males because they liked wearing the fandom as a fashion. This is why we get gay feminized shooters like overwatch and concord, and Halos 4 and 5 had a huge emphasis on the Master Chief's feelings.
When White and Japanese men dominated the space, the three women who worked in gaming were explicitly hired for their actual ability and positively contributed to their projects. The Oblivion horse lady is a great example of this. Once the space was pried open with the gay crowbar of diversity, women did what they always do: destroy men's spaces, claim them as their own, then complain when everything crumbles to dust.
Their overall impact has been neutral, leaning on negative. The rule points towards a negative impact, but the exceptions (Amy Hennig etc.) do a lot of heavy lifting on the positive end of the scale.
I think trying to establish overly generalized rules like this is really detracting from people's ability to interact with the world that they actually live in.
Overall, negative. They tend to mess things because it’s a male-dominant consumer base (except for those greedy mobile games) and it’s very easy to mess something up (intentional or not) when you don’t intimately know your consumer.
Like almost all industries, those who are there for the love of the industry tend to have a positive impact upon it, and those who are there because it is trendy or profitable to be there have a negative impact. This is a gender-neutral statement. Unfortunately for "representation in gaming", it has become VERY trendy and VERY profitable for women in particular to be there right now.
"Women making games" has had both great positive, and great negative, impacts. Same as men making games. But both have cycles, and right now, the cycles are slightly de-sync'd, and the one is worse than the other. But they ARE cycles, and will cycle around again.
If a game I played and liked was made in any large part by a woman, I likely wouldn't know, nor likely care (unless it was exceptional, and I wanted to make sure not to miss out on the next one). If they have the talent, skill, and drive, great.
If they lie, cheat, or scam their way in, then it sucks to be the company paying them, and losing out on profits. But, such are the wages of DEI/ESG/wokism.
Female solo devs or on small isolated teams were generally positive. They contributed to the project due to passion rather then social manipulation, or out of love of a family member on the dev team.
This healthy contribution is virtually extinct in modern era in the west. And completely extinct in major publishers / AAA Studios.
Generally from what I've seen, when women go into the gaming industry they tend to congregate in either art or narrative design. The biggest complaints about new games tend to focus on how ugly they are and how terribly written characters and the plots are, so...
It depends, but there's a simple two-step process to resolve:
If answering no to both, generally negative. Otherwise, neutral to individually positive. Any time you read about the old Atari or Sierra days, you wonder where we went wrong.
The non-rhetorical answer being that the women of that era got involved in games because either they genuinely like it and made a go of their hobby or were already a professional in an adjacent industry. Not because their grievance studies professor told them it was a good platform for reaching kids with activism. Academia kills culture.
The always answer is, are the women doing it because of some need like to support their parents or a real passion? Then they can do a good job, whatever it is. East Asian women for example (outdated rule of thumb now).
Any other case, they're terrible. Invest thousands of hours getting good at something, or onlyfans.
Same reason why the only even remotely good female comedians are ugly. Lisa Lampanelli for a prime example.
The problem is that women have been in the process for a long time. When the original Hackers upgraded the computer at MIT, a female simulationist was angry because her PhD work was stalled.
I've met the box and cover designer for Atari. She actually went to school with the creators of Photoshop and other adobe products. She and others told them what they did, so the program looked and felt natural.
Miyamoto couldn't fill in spaces for digital art, so each square got a colored X, and his female assistant filled it in.
Symphony of the Night was created because Iga wanted to hit on an artist. They made an entire genre.
Last of Us 1 had a female writer. The femist director fired her so he could tell his DEI story in part 2.
There has always been the difference between those who wanted to do the job, and those who wanted the job. They view themselves as the greatest, and that everyone else is dragging them down. They can make a timeless things just like the greats, and get so much praise.
The first person that came to my mind was Roberta Williams, but I'm not sure what OP meant by making games. Is the DEI female community manager making the game? There are tons of "women" involved in making games now for sure.
Roberta Williams is a great example.
I think I do know. Large companies tend to have people who are perfect for bureaucracy and not actually doing the job. So, women show up a lot in those roles.
Hahaha, you serious?
To give a serious answer...it's not necessarily women's fault, as the rot goes much deeper, but the feminization of things, and the forced injection of women (and other DEI groups) has not had a positive result.
So, again, not even blaming women, per se. But in my mind they've certainly had a much more negative than positive result on gaming, as well as other areas in Current Year.
I think that's pretty blatant. If someone wants to make a counterargument, I'm all ears, but it seems pretty clear women have not improved gaming.
They could have gone into games and carved out a niche for the general female audience. There was lots of potential for games made for women in mind, centered around character relationships, fashion, animal care, etc. Essentially, just expand iff of Animal Crossing and Stardew Valley.
Instead, they tried to invade the games made for males because they liked wearing the fandom as a fashion. This is why we get gay feminized shooters like overwatch and concord, and Halos 4 and 5 had a huge emphasis on the Master Chief's feelings.
What games have women made?
Original jak and daxter was headed by a chick I think.
When White and Japanese men dominated the space, the three women who worked in gaming were explicitly hired for their actual ability and positively contributed to their projects. The Oblivion horse lady is a great example of this. Once the space was pried open with the gay crowbar of diversity, women did what they always do: destroy men's spaces, claim them as their own, then complain when everything crumbles to dust.
Their overall impact has been neutral, leaning on negative. The rule points towards a negative impact, but the exceptions (Amy Hennig etc.) do a lot of heavy lifting on the positive end of the scale.
I think trying to establish overly generalized rules like this is really detracting from people's ability to interact with the world that they actually live in.
Overall, negative. They tend to mess things because it’s a male-dominant consumer base (except for those greedy mobile games) and it’s very easy to mess something up (intentional or not) when you don’t intimately know your consumer.
Like almost all industries, those who are there for the love of the industry tend to have a positive impact upon it, and those who are there because it is trendy or profitable to be there have a negative impact. This is a gender-neutral statement. Unfortunately for "representation in gaming", it has become VERY trendy and VERY profitable for women in particular to be there right now.
"Women making games" has had both great positive, and great negative, impacts. Same as men making games. But both have cycles, and right now, the cycles are slightly de-sync'd, and the one is worse than the other. But they ARE cycles, and will cycle around again.
N/A.
If a game I played and liked was made in any large part by a woman, I likely wouldn't know, nor likely care (unless it was exceptional, and I wanted to make sure not to miss out on the next one). If they have the talent, skill, and drive, great.
If they lie, cheat, or scam their way in, then it sucks to be the company paying them, and losing out on profits. But, such are the wages of DEI/ESG/wokism.
Female solo devs or on small isolated teams were generally positive. They contributed to the project due to passion rather then social manipulation, or out of love of a family member on the dev team.
This healthy contribution is virtually extinct in modern era in the west. And completely extinct in major publishers / AAA Studios.