Like almost all industries, those who are there for the love of the industry tend to have a positive impact upon it, and those who are there because it is trendy or profitable to be there have a negative impact. This is a gender-neutral statement. Unfortunately for "representation in gaming", it has become VERY trendy and VERY profitable for women in particular to be there right now.
"Women making games" has had both great positive, and great negative, impacts. Same as men making games. But both have cycles, and right now, the cycles are slightly de-sync'd, and the one is worse than the other. But they ARE cycles, and will cycle around again.
Like almost all industries, those who are there for the love of the industry tend to have a positive impact upon it, and those who are there because it is trendy or profitable to be there have a negative impact. This is a gender-neutral statement. Unfortunately for "representation in gaming", it has become VERY trendy and VERY profitable for women in particular to be there right now.
"Women making games" has had both great positive, and great negative, impacts. Same as men making games. But both have cycles, and right now, the cycles are slightly de-sync'd, and the one is worse than the other. But they ARE cycles, and will cycle around again.