The problem is that women have been in the process for a long time. When the original Hackers upgraded the computer at MIT, a female simulationist was angry because her PhD work was stalled.
I've met the box and cover designer for Atari. She actually went to school with the creators of Photoshop and other adobe products. She and others told them what they did, so the program looked and felt natural.
Miyamoto couldn't fill in spaces for digital art, so each square got a colored X, and his female assistant filled it in.
Symphony of the Night was created because Iga wanted to hit on an artist. They made an entire genre.
Last of Us 1 had a female writer. The femist director fired her so he could tell his DEI story in part 2.
There has always been the difference between those who wanted to do the job, and those who wanted the job. They view themselves as the greatest, and that everyone else is dragging them down. They can make a timeless things just like the greats, and get so much praise.
The first person that came to my mind was Roberta Williams, but I'm not sure what OP meant by making games. Is the DEI female community manager making the game? There are tons of "women" involved in making games now for sure.
I think I do know. Large companies tend to have people who are perfect for bureaucracy and not actually doing the job. So, women show up a lot in those roles.
The problem is that women have been in the process for a long time. When the original Hackers upgraded the computer at MIT, a female simulationist was angry because her PhD work was stalled.
I've met the box and cover designer for Atari. She actually went to school with the creators of Photoshop and other adobe products. She and others told them what they did, so the program looked and felt natural.
Miyamoto couldn't fill in spaces for digital art, so each square got a colored X, and his female assistant filled it in.
Symphony of the Night was created because Iga wanted to hit on an artist. They made an entire genre.
Last of Us 1 had a female writer. The femist director fired her so he could tell his DEI story in part 2.
There has always been the difference between those who wanted to do the job, and those who wanted the job. They view themselves as the greatest, and that everyone else is dragging them down. They can make a timeless things just like the greats, and get so much praise.
The first person that came to my mind was Roberta Williams, but I'm not sure what OP meant by making games. Is the DEI female community manager making the game? There are tons of "women" involved in making games now for sure.
Roberta Williams is a great example.
I think I do know. Large companies tend to have people who are perfect for bureaucracy and not actually doing the job. So, women show up a lot in those roles.