I considered that but there have been IP holders in the past that would license it out to third parties. If a small studio licensed a big IP for a small game and then self-published, would that be indie or AAA?
Not only are they not getting support from the publisher, they're paying for the right.
There's nothing inherently wrong with major publishers working with smaller developers to produce games. Etrian Odyssey was published by Atlas, but programmed by a much smaller secondary studio, and that franchise is great. But if you're beholden to a major publisher, you're no longer "indie"pendent.
Maybe we're going back to the classic formula of giant game publishers hiring one guy to finish a game by himself in 3 months on contract or he gets nothing, and if you are ATARI you don't even credit the guy because we don't want game devs getting uppity now do we.
Just play Sands of Time or Two Thrones again. Sands of Time was a masterpiece.
Sands of Time rewired my brain. What a time to be impressionable the 00s were.
Sands of Time was rad.
It's been true for a while, a lot of big corpo dollars has been sunk into "indie" games that are anything but independent.
Isn't that the entire backstory to Supergiant Games? An "Indie" developer backed by titans like Time Warner?
Depends on how you want to draw lines. IIRC, they were showing off a half-finished Bastion and WB approached them to publish it.
Their other projects are listed as self-published. If we go with the "self-published" definition though, it's a label for games and not developers.
The lines are drawn at who owns what honestly, and while the developer is independent in this case, the issue is that ubisoft obviously OWNS the ip.
I considered that but there have been IP holders in the past that would license it out to third parties. If a small studio licensed a big IP for a small game and then self-published, would that be indie or AAA?
Not only are they not getting support from the publisher, they're paying for the right.
That would probably fall under "licensed" rather than "AAA".
There's nothing inherently wrong with major publishers working with smaller developers to produce games. Etrian Odyssey was published by Atlas, but programmed by a much smaller secondary studio, and that franchise is great. But if you're beholden to a major publisher, you're no longer "indie"pendent.
It rips off the original but with the cheapeness of the indie games with a single developer. Probably also made by 1 guy alone.
Maybe we're going back to the classic formula of giant game publishers hiring one guy to finish a game by himself in 3 months on contract or he gets nothing, and if you are ATARI you don't even credit the guy because we don't want game devs getting uppity now do we.
I know a lot of platforming quality is down to the tactile feel of it all, but that trailer looks so god damn bland and generic it hurts.