There are way too many people in a single battlefield game to use standard skill based matchmaking. Instead, they use skill based damage and accuracy. So if you do too good your gun stops working. They patented this. https://patents.google.com/patent/US20190091581A1/en
Edit: Oh wait that's the Activision one, here's the EA one https://patents.google.com/patent/US20170259177A1/en where they make you lose if the algorithm thinks it'll make you buy a microtransaction or keep the other guy engaged longer.
No there was nothing like in the BF6 beta, they show damage values both when you hit and on your death recap, and I never saw lower than standard values except when I was trying to ding people with a carbine at 100+ meters, even if I was going >6 k/d.
It's supposed to have a server browser option, wasn't "ready" for the open beta though, so first weekend was matchmaking only.
I'd be surprised if the second weekend has it either, I'm sure the matchmaking is one of the things they want lots of data on so they'll lock out the browser to maximize it.
And as much as I love a server browser and proper community servers, I'm ok if a game has both.
If nu-DICE can't even get a fucking list working this far into development, I have no hopes of this game being anything more than a Flavor of the Month.
Edit: I'm reading reports of people instantly dying to "super bullets" that cram 4 rounds into one. DICE learned nothing from BF4 and they're back to using shitty 20hz servers. Fucking insanity.
Depends if you believe they couldn't do it or just locked it out to force the plebs to be guinea pigs for their SBMM algorithms.
But yeah, the netcode was the biggest flaw of it beyond it just being a somewhat back to basics rehashing of classic battlefield mechanics. The peekers advantage was often absolutely gargantuan and there were a few instances where by the time my game had barely played the first gunshot the server informed me I had already been shot 4 times and was dead.
Does BF6 have a server browser, or is it more SBMM slop?
There are way too many people in a single battlefield game to use standard skill based matchmaking. Instead, they use skill based damage and accuracy. So if you do too good your gun stops working. They patented this. https://patents.google.com/patent/US20190091581A1/en
Edit: Oh wait that's the Activision one, here's the EA one https://patents.google.com/patent/US20170259177A1/en where they make you lose if the algorithm thinks it'll make you buy a microtransaction or keep the other guy engaged longer.
Yeah Activision patented it. How or why would EA be using it? Do you have proof they are? Genuinely curious btw, no shade.
No there was nothing like in the BF6 beta, they show damage values both when you hit and on your death recap, and I never saw lower than standard values except when I was trying to ding people with a carbine at 100+ meters, even if I was going >6 k/d.
Can you get around this by just firing whole mags into the ground or air every few spawns?
It's supposed to have a server browser option, wasn't "ready" for the open beta though, so first weekend was matchmaking only.
I'd be surprised if the second weekend has it either, I'm sure the matchmaking is one of the things they want lots of data on so they'll lock out the browser to maximize it.
And as much as I love a server browser and proper community servers, I'm ok if a game has both.
If nu-DICE can't even get a fucking list working this far into development, I have no hopes of this game being anything more than a Flavor of the Month.
Edit: I'm reading reports of people instantly dying to "super bullets" that cram 4 rounds into one. DICE learned nothing from BF4 and they're back to using shitty 20hz servers. Fucking insanity.
Depends if you believe they couldn't do it or just locked it out to force the plebs to be guinea pigs for their SBMM algorithms.
But yeah, the netcode was the biggest flaw of it beyond it just being a somewhat back to basics rehashing of classic battlefield mechanics. The peekers advantage was often absolutely gargantuan and there were a few instances where by the time my game had barely played the first gunshot the server informed me I had already been shot 4 times and was dead.
Looks like one of DICE's devs is working on it and it should be in the next beta.