It's supposed to have a server browser option, wasn't "ready" for the open beta though, so first weekend was matchmaking only.
I'd be surprised if the second weekend has it either, I'm sure the matchmaking is one of the things they want lots of data on so they'll lock out the browser to maximize it.
And as much as I love a server browser and proper community servers, I'm ok if a game has both.
If nu-DICE can't even get a fucking list working this far into development, I have no hopes of this game being anything more than a Flavor of the Month.
Edit: I'm reading reports of people instantly dying to "super bullets" that cram 4 rounds into one. DICE learned nothing from BF4 and they're back to using shitty 20hz servers. Fucking insanity.
Depends if you believe they couldn't do it or just locked it out to force the plebs to be guinea pigs for their SBMM algorithms.
But yeah, the netcode was the biggest flaw of it beyond it just being a somewhat back to basics rehashing of classic battlefield mechanics. The peekers advantage was often absolutely gargantuan and there were a few instances where by the time my game had barely played the first gunshot the server informed me I had already been shot 4 times and was dead.
It's supposed to have a server browser option, wasn't "ready" for the open beta though, so first weekend was matchmaking only.
I'd be surprised if the second weekend has it either, I'm sure the matchmaking is one of the things they want lots of data on so they'll lock out the browser to maximize it.
And as much as I love a server browser and proper community servers, I'm ok if a game has both.
If nu-DICE can't even get a fucking list working this far into development, I have no hopes of this game being anything more than a Flavor of the Month.
Edit: I'm reading reports of people instantly dying to "super bullets" that cram 4 rounds into one. DICE learned nothing from BF4 and they're back to using shitty 20hz servers. Fucking insanity.
Depends if you believe they couldn't do it or just locked it out to force the plebs to be guinea pigs for their SBMM algorithms.
But yeah, the netcode was the biggest flaw of it beyond it just being a somewhat back to basics rehashing of classic battlefield mechanics. The peekers advantage was often absolutely gargantuan and there were a few instances where by the time my game had barely played the first gunshot the server informed me I had already been shot 4 times and was dead.