There are way too many people in a single battlefield game to use standard skill based matchmaking. Instead, they use skill based damage and accuracy. So if you do too good your gun stops working. They patented this. https://patents.google.com/patent/US20190091581A1/en
Edit: Oh wait that's the Activision one, here's the EA one https://patents.google.com/patent/US20170259177A1/en where they make you lose if the algorithm thinks it'll make you buy a microtransaction or keep the other guy engaged longer.
No there was nothing like in the BF6 beta, they show damage values both when you hit and on your death recap, and I never saw lower than standard values except when I was trying to ding people with a carbine at 100+ meters, even if I was going >6 k/d.
There are way too many people in a single battlefield game to use standard skill based matchmaking. Instead, they use skill based damage and accuracy. So if you do too good your gun stops working. They patented this. https://patents.google.com/patent/US20190091581A1/en
Edit: Oh wait that's the Activision one, here's the EA one https://patents.google.com/patent/US20170259177A1/en where they make you lose if the algorithm thinks it'll make you buy a microtransaction or keep the other guy engaged longer.
Yeah Activision patented it. How or why would EA be using it? Do you have proof they are? Genuinely curious btw, no shade.
No there was nothing like in the BF6 beta, they show damage values both when you hit and on your death recap, and I never saw lower than standard values except when I was trying to ding people with a carbine at 100+ meters, even if I was going >6 k/d.
Can you get around this by just firing whole mags into the ground or air every few spawns?