Another OoT Water Temple to make normies cry. Not that I can remember why it was so hated but then maybe I was just autistic enough to figure it out at the time ¯_(ツ)_/¯
Its that one key in the central pillar room. You dont think to check there at first, so many people waste time going in circles and get annoyed by the iron boots switching while they are already frustrated not finding the key.
Lol, I remember everyone in school getting stuck in the fucking place. A friend of mine finally got the Nintendo Power guide and I realized there was a key under that stupid fucking block at the bottom of the tower.
Fun fact, you don't actually need every key in the dungeon and can skip one if you don't immediately open the central pillar door and wait to use a different already opened door when you change the water level.
Most people are so used to just opening the first door they see the moment they have a key (which is fair because that's how all the other dungeons work) they don't realize that and end up having to do the long version of the temple.
The one that really got me stuck as a kid was the Forest Temple. I would get the bow, but then I'd be stuck because I'd be missing one key. So I'd go clear all of the overworld, all of the Fire Temple, all of the Water Temple, then eventually go back to the Forest Temple, which would still be blocking me from becoming a child again.
Eventually, after a few weeks of that, I noticed that I needed to drop down one of those seemingly endless pits that you'd get access to, after hitting those eye targets with the bow. I had instinctually avoided those holes, thinking I'd just void out if I fell in them. Over a month stuck in that game, just to find out that it was that simple. Everything else went smoothly after that.
It's been quite a while, but I think you really just had to recall multiple different triggers/effects to make your way through it effectively. Like, you kept changing to water level to access different areas, so you have to remember what is on each level and how to access it. Then to make things even more confusing you get the heavy boots part way through, which changes how you navigate the temple. I can understand how that would be frustrating for people who haven't "trained" for solving such problems through years of gaming prior.
It's been quite a while, but I think you really just had to recall multiple different triggers/effects to make your way through it effectively
Ah, so the real treasure was autism all along!
I can understand how that would be frustrating for people who haven't "trained" for solving such problems through years of gaming prior.
No kidding, I almost broke up with someone when she tried playing Portal.
The only thing worse than replaying a puzzle game is watching someone else playing it, and then worse so when they have next to zero gaming experience and spatial awareness of the game they are playing.
She would also sway when jumping in certain directions...
Most people also just overcomplicate it. If my memory serves you only really need to change the water to each level once (maybe twice for one of them) and if you fully explore it at each point you will progress enough to not have to return to that level.
The problem is that unlike most dungeons, where you are going outward into new areas constantly before returning back to never reuse those spaces, you are instead constantly working around a central hub constantly with very short detours which makes people think its more complex than it is and they rapidly change water levels before fully completing what they could and having to often times redo multiple steps to eventually return to the necessary state to progress later on.
OoT is very smartly designed and built, to a point where a lot of the problems people have with it come down to them not fully engaging with all the tools it gives them for a challenge. Like using the Scarecrow's Song next to the Water Level change in the Water Temple to keep a shortcut there back to save you going through like 5 rooms to return to it.
Well, yea, those are the kinds of things that ought to be common sense to a gamer, but if you've never really played anything other than Fortnite you might very well struggle to understand.
I suppose a mix of my natural instincts and some prior experience makes me consider what is difficult to others as common sense and obvious.
But at least back in the 90s if you were playing games at all you had to be at a certain skill level, because NES/SNES/N64 games didn't fuck around in terms of difficulty. So I really feel something about this temple in particular was people screwing themselves up without knowing.
Now kids today going back would absolutely be flabbergasted. They wouldn't even get that far. The quests don't track or give you a map marker, you need to talk to random npcs to get hints about where to go. Its madness!!
Its big, you spend a long time walking slow, and you have to backtrack allot. Aren't all the water temples in all the zelda games notoriously bad like that, is it the same guy making the water level every time?
Another OoT Water Temple to make normies cry. Not that I can remember why it was so hated but then maybe I was just autistic enough to figure it out at the time ¯_(ツ)_/¯
It just took so freaking long.
Menu -> flip -> flip -> boots -> WAIT -> move -> menu -> flip -> flip -> boots -> WAIT -> move -> menu -> flip -> flip -> boots -> WAIT -> move -> hit water level gem -> WAIT
The challenge was actually sitting through playing it instead of figuring something difficult out
Its that one key in the central pillar room. You dont think to check there at first, so many people waste time going in circles and get annoyed by the iron boots switching while they are already frustrated not finding the key.
Lol, I remember everyone in school getting stuck in the fucking place. A friend of mine finally got the Nintendo Power guide and I realized there was a key under that stupid fucking block at the bottom of the tower.
I'm pretty sure I had that Nintendo Power guide and still got stuck there.
Fun fact, you don't actually need every key in the dungeon and can skip one if you don't immediately open the central pillar door and wait to use a different already opened door when you change the water level.
Most people are so used to just opening the first door they see the moment they have a key (which is fair because that's how all the other dungeons work) they don't realize that and end up having to do the long version of the temple.
The one that really got me stuck as a kid was the Forest Temple. I would get the bow, but then I'd be stuck because I'd be missing one key. So I'd go clear all of the overworld, all of the Fire Temple, all of the Water Temple, then eventually go back to the Forest Temple, which would still be blocking me from becoming a child again.
Eventually, after a few weeks of that, I noticed that I needed to drop down one of those seemingly endless pits that you'd get access to, after hitting those eye targets with the bow. I had instinctually avoided those holes, thinking I'd just void out if I fell in them. Over a month stuck in that game, just to find out that it was that simple. Everything else went smoothly after that.
Whenever I replay OOT I always get stuck on the Forest Temple for an embarrassing amount of time.
Same though it did take longer than other dungeons I eventually got it.
It's been quite a while, but I think you really just had to recall multiple different triggers/effects to make your way through it effectively. Like, you kept changing to water level to access different areas, so you have to remember what is on each level and how to access it. Then to make things even more confusing you get the heavy boots part way through, which changes how you navigate the temple. I can understand how that would be frustrating for people who haven't "trained" for solving such problems through years of gaming prior.
Ah, so the real treasure was autism all along!
No kidding, I almost broke up with someone when she tried playing Portal.
The only thing worse than replaying a puzzle game is watching someone else playing it, and then worse so when they have next to zero gaming experience and spatial awareness of the game they are playing.
She would also sway when jumping in certain directions...
Hey...
We've all done it and anyone who says otherwise is just lying.
Most people also just overcomplicate it. If my memory serves you only really need to change the water to each level once (maybe twice for one of them) and if you fully explore it at each point you will progress enough to not have to return to that level.
The problem is that unlike most dungeons, where you are going outward into new areas constantly before returning back to never reuse those spaces, you are instead constantly working around a central hub constantly with very short detours which makes people think its more complex than it is and they rapidly change water levels before fully completing what they could and having to often times redo multiple steps to eventually return to the necessary state to progress later on.
OoT is very smartly designed and built, to a point where a lot of the problems people have with it come down to them not fully engaging with all the tools it gives them for a challenge. Like using the Scarecrow's Song next to the Water Level change in the Water Temple to keep a shortcut there back to save you going through like 5 rooms to return to it.
Well, yea, those are the kinds of things that ought to be common sense to a gamer, but if you've never really played anything other than Fortnite you might very well struggle to understand.
I suppose a mix of my natural instincts and some prior experience makes me consider what is difficult to others as common sense and obvious.
But at least back in the 90s if you were playing games at all you had to be at a certain skill level, because NES/SNES/N64 games didn't fuck around in terms of difficulty. So I really feel something about this temple in particular was people screwing themselves up without knowing.
Now kids today going back would absolutely be flabbergasted. They wouldn't even get that far. The quests don't track or give you a map marker, you need to talk to random npcs to get hints about where to go. Its madness!!
Its big, you spend a long time walking slow, and you have to backtrack allot. Aren't all the water temples in all the zelda games notoriously bad like that, is it the same guy making the water level every time?