With the Switch 2 around the corner, and being right in the sweet spot of the timeline where Nintendo typically begins releasing teasers for their next Zelda installment, I'm curious what ideas any KiA Zelda fans have in mind for the next installment. Did you like the general direction the franchise is headed with BotW/TotK? Anything from older titles you want back? New mechanics or story ideas you'd like to see expanded or introduced? Anything about recent titles or even past ones you hated and don't want to see return?
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (63)
sorted by:
It's been quite a while, but I think you really just had to recall multiple different triggers/effects to make your way through it effectively. Like, you kept changing to water level to access different areas, so you have to remember what is on each level and how to access it. Then to make things even more confusing you get the heavy boots part way through, which changes how you navigate the temple. I can understand how that would be frustrating for people who haven't "trained" for solving such problems through years of gaming prior.
Ah, so the real treasure was autism all along!
No kidding, I almost broke up with someone when she tried playing Portal.
The only thing worse than replaying a puzzle game is watching someone else playing it, and then worse so when they have next to zero gaming experience and spatial awareness of the game they are playing.
She would also sway when jumping in certain directions...
Hey...
We've all done it and anyone who says otherwise is just lying.
Most people also just overcomplicate it. If my memory serves you only really need to change the water to each level once (maybe twice for one of them) and if you fully explore it at each point you will progress enough to not have to return to that level.
The problem is that unlike most dungeons, where you are going outward into new areas constantly before returning back to never reuse those spaces, you are instead constantly working around a central hub constantly with very short detours which makes people think its more complex than it is and they rapidly change water levels before fully completing what they could and having to often times redo multiple steps to eventually return to the necessary state to progress later on.
OoT is very smartly designed and built, to a point where a lot of the problems people have with it come down to them not fully engaging with all the tools it gives them for a challenge. Like using the Scarecrow's Song next to the Water Level change in the Water Temple to keep a shortcut there back to save you going through like 5 rooms to return to it.
Well, yea, those are the kinds of things that ought to be common sense to a gamer, but if you've never really played anything other than Fortnite you might very well struggle to understand.
I suppose a mix of my natural instincts and some prior experience makes me consider what is difficult to others as common sense and obvious.
But at least back in the 90s if you were playing games at all you had to be at a certain skill level, because NES/SNES/N64 games didn't fuck around in terms of difficulty. So I really feel something about this temple in particular was people screwing themselves up without knowing.
Now kids today going back would absolutely be flabbergasted. They wouldn't even get that far. The quests don't track or give you a map marker, you need to talk to random npcs to get hints about where to go. Its madness!!
Its big, you spend a long time walking slow, and you have to backtrack allot. Aren't all the water temples in all the zelda games notoriously bad like that, is it the same guy making the water level every time?