I peaked in on Synthetic Man playing it, and man, I was not impressed.
When he couldn't even shoot the crippled mechanic - yeah, they clearly had an agenda putting this shit together.
Plus, the overall game just looks... Well, not bad, but it more or less looks identical to the original Stalker with a graphics update or Stalker Anomaly. If I want to play Stalker, why would I waste money on playing Stalker 2?
ticking invisible AI along in the background is possibly the least CPU intensive feature possible. what makes AI in games expensive is that you potentially have to process a lot of sensory input very rapidly, and the offline AI of A-Life is the opposite of that - they just run random chance events among entries in a table every few seconds/minutes. it's intensive only in the imagination required to develop complexity into it.
they removed it because they're kinda shit devs, and probably because Saint Capital or whoever else demanded all their budget go towards the latest graphics rather than any notion of actually making a good game. S.T.A.L.K.E.R. 2 isn't a tragic indie shortcoming, it's just more AAA slop.
No idea I'm afraid, my gut said it was gonna be a lazy cashgrab and I'd be better off sticking with fanworks like Anomaly, so I stayed away.
Supposedly it's a bug infested mess with massive performance issues. So a true Stalker basically.
I peaked in on Synthetic Man playing it, and man, I was not impressed.
When he couldn't even shoot the crippled mechanic - yeah, they clearly had an agenda putting this shit together.
Plus, the overall game just looks... Well, not bad, but it more or less looks identical to the original Stalker with a graphics update or Stalker Anomaly. If I want to play Stalker, why would I waste money on playing Stalker 2?
So it will be a good game in 3-5 years? Yeah, I kind of figured.
I'm not buying buggy trash from the ukraine.
They removed a CPU intensive feature and the optimization is still bad?
ticking invisible AI along in the background is possibly the least CPU intensive feature possible. what makes AI in games expensive is that you potentially have to process a lot of sensory input very rapidly, and the offline AI of A-Life is the opposite of that - they just run random chance events among entries in a table every few seconds/minutes. it's intensive only in the imagination required to develop complexity into it.
they removed it because they're kinda shit devs, and probably because Saint Capital or whoever else demanded all their budget go towards the latest graphics rather than any notion of actually making a good game. S.T.A.L.K.E.R. 2 isn't a tragic indie shortcoming, it's just more AAA slop.
I enjoy eurojank but I'm too old to be dealing with constant bugs and crashes anymore. Waiting a year or two before I dive in
Apparently is a bugs and the devs are working on a fix, but it's not the top priority to fix.