ticking invisible AI along in the background is possibly the least CPU intensive feature possible. what makes AI in games expensive is that you potentially have to process a lot of sensory input very rapidly, and the offline AI of A-Life is the opposite of that - they just run random chance events among entries in a table every few seconds/minutes. it's intensive only in the imagination required to develop complexity into it.
they removed it because they're kinda shit devs, and probably because Saint Capital or whoever else demanded all their budget go towards the latest graphics rather than any notion of actually making a good game. S.T.A.L.K.E.R. 2 isn't a tragic indie shortcoming, it's just more AAA slop.
They removed a CPU intensive feature and the optimization is still bad?
ticking invisible AI along in the background is possibly the least CPU intensive feature possible. what makes AI in games expensive is that you potentially have to process a lot of sensory input very rapidly, and the offline AI of A-Life is the opposite of that - they just run random chance events among entries in a table every few seconds/minutes. it's intensive only in the imagination required to develop complexity into it.
they removed it because they're kinda shit devs, and probably because Saint Capital or whoever else demanded all their budget go towards the latest graphics rather than any notion of actually making a good game. S.T.A.L.K.E.R. 2 isn't a tragic indie shortcoming, it's just more AAA slop.