VG: Castlevania Revamped
A Metroidvania fan edition of the first game
Here's a video of it being played
https://youtu.be/iWJxQAQaAGQ?si=5kvw7qveZnligFYv
Another article
VG: Nintendo and Investors
Miyamoto has admitted he's not involved in game design as much as he was. He's 72, and basically retired, but works on projects for fun.
Miyamoto says they want 30 Million+ style game every few years as a goal.
Furukawa says they are making as many Switch 2s as they can so there are no scalpers.
Takahashi says many games will take longer to make. He also points out Nintendo continues to experiment until they find something they like.
A translation of the investors meeting from business speak
VG: Nintendo Direct
The video was 40 minutes long and fairly uneventful.
https://www.youtube.com/live/kX3BkD5PVUM
Dragon Quest 3 is getting a 2DHD remake, and 1 and 2 are getting released next year in the same format
Warhammer Boltgun has new DLC. I have to beat the game first before I get this.
Metroid Prime 4 looks great, but I don't know if I like it yet.
ND: Zelda
The big promotion is that this is the last batch of games for the Switch
The new Zelda is very different from previous games.
That's because it stars Zelda and is full of magic puzzles
ND: Stray
Stray is being released to the Switch with a graphical downgrade. My wife doesn't care.
Another article on Stray
ND: Marvel vs Capcom Collection
Marvel vs Capcom collection announced
Big Hype for MVC collection
VG: Nintendo Indie Direct
Watch it here
https://www.youtube.com/live/Bh7o96_yIWw?si=OeKKF_1-UIIbAS30
An outline of what was shown
A ton of stuff released the same day.
Star Overdrive has you racing and fighting with a flying surfboard
Metal slug tactics
VG: NID: Collections
Five Nights at Freddy's collection
Tetris collection.
Marvel vs Capcom
VG: NID: Castlevania
Castlevania collection 3, the DS Games! Also a remake of Haunted Castle! No Symphony of the Night though.
An article on the Haunted Castle remake
Another article about the collection
Article by IGN about it
There are still a lot of games that aren't on modern PC or the Switch that could do with a rerelease. I own most of them in physical, including the skateboarding game.
Fans are already talking about the next Castlevania Collection. Symphony of the Night would be awesome. Remastered 3D games would be great.
Another article about how cool this is!! This is going to sound weird, but this is the last link I posted for this source list. It's done. I am finished. Woot.
Review of Haunted Castle Remake
Review of the full compilation
Another article, but this one mentions a Capcom fighting collection with Power Stone
VG: NID: Capcom Fighting Collection
I had to check, yeah, the Capcom Fighting Collection has a ton of my favorite fighting games. This includes Power Stone 1 and 2.
Another article on the collection
A list of changes to these games.
VG: Rumours
The switch 2 will have a better in dock mode
It won't come out till 2025 at least
Nooooooooooo you need to spend 10 years and $500 million dollars on a single game to score that sweet $1B payoff!
This is one of the many reasons why Nintendo makes money even when losing, and others lose money even when winning.
Exactly, a lot of the Switch hate crowd just totally doesn't understand a huge amount of people aren't that bothered by a graphical downgrade. Also a reason why my PC that is not high end will likely not be upgraded for a while. I just turn the settings down. On the note of Stray, it's been on my watch list for ages, anyone have an idea if it's actually any good?
Screw these people as they most likely take my money for a game I've bought too many times.
Is the new Zelda projecting really woke? I liked the Link's Awakening remake, but the whole move of making Zelda the playable character in the modern day sets off so many red flags. I guess I'll have time to find out, I haven't even gotten Tears of the Kingdom yet or started Skyward Sword, so it will be a while.
Stray is basically a walking sim entirely dependent on its premise. If you find cats doing cat things cute and endearing, you'll love it. Otherwise its pretty meh.
Also I'd wager that Zelda as the main character will go about as Woke as Peach's recently playable game did. Milquetoast and minimal from the development end, and then injected as much as possible from the localization side. And based again on the Peach one, they'll get away with just the cover (which they've done for Kirby for 20 years so it might be just be they hate cute).
Stray was good enough for a mindless bit entertainment. But since I was already Noticing stuff at the time when I played it, I just couldn't help but see the occult messaging
Definitely one of those games really pushing the trans-human dystopia, but making it look "quirky" and "neat" because you play as a cat doing cute cat things. Wouldn't be surprised in light of recent events that that Dev studio was funded the same way as Dustborn & Concord
Unfortunately, I think "cyberpunk" as a genre will always have that feel to it by design and it predates most forms of woke.
So separating the two will be nigh impossible.
Tears of the Kingdom is a definite time sink. I get the feeling that this new Zelda is a side thing opposed to a main big game. We're basically the test for ideas.
"Space Pirate Commander with 2 pet metroids" sounds pretty hokey to me.
But then nearly every Metroid story except Prime/Prime 2 have been ... barely tolerable to bad.
I think a lot of the games are about the experience of being Samus. The problem is too many people thought that meant story
Yeah.
And far too much uninteresting talky-talky that detracts from the jumpy-shooty.
I recently went back to replay Fusion and while it's not awful (the game itself) the cut-scenes take too long and can't be skipped. I couldn't push myself to play past the first boss.
Yeah, it was way too linear. The sight of X is still scary to me though.
There should be no talky talky in a metroid game. Isolation is one of the pillars of the series.
I still can't believe there are people out there that even like Prime 3. Between forced motion controls and the sheer amount of dialogue it doesn't even feel like the same series.
I will be under your bed tonight
Hey baby, let’s make it a party
I thought it was the best of the series ... minus the stupid "do a twisty motion to activate a switch" mechanics and the story.
The power-ups were great, the environments were great, the music was fantastic, they got rid of the constant weapon switching to open different colored doors... Hell, I even liked the motion controls for ripping limbs off of the hunter metroids, so not all of the motion controls sucked. Plus pointing for aiming was the next best thing to mouse+keyboard.
But everything to do with the Federation soldiers and the other hunters was meh and there was too much of it, as well as the constant prodding from the Aurora unit telling you where to go.
I'm on the team of "motion controls suck period" and I legitimately found the control scheme on the Gamecube for 1/2 far superior to the "updated" Motion Control version they released later. I've never even understood how people had trouble with it because of how intuitive the Gamecube one played (same with Pikmin 1/2 versus the Wii Versions).
And personally I found the constant planet switching and Samus constantly being acknowledged as a person instead of a nameless weapon to ruin the atmosphere that I so enjoyed from Prime 1/2 (and most of the series prior sans Fusion). On top of the absolute garbage that was "USE YOUR ULTRA KAMEHAMEHA ATTACK" the game constantly forced on you.
I know those last ones are more "to each his own" opinions, but I just cannot find anything redeemable to me in the game. And I've tried multiple times, and can barely get through half of it (comparatively, I usually burnt out on Prime 1/2 at the big backtrack near the end).
Are you retarded?
You think having to stop moving to aim up and down is superior?
Here is a secret they don't tell you about.
The game was designed in 3 dimensions, meaning if you walk backwards things in the distance get closer to the center of the screen and well within the games very smart lock-on range. And considering most of the game is hallways and large open areas, this is nearly always an option. And when it is not, the game was built for it not to be. Meaning its been designed for you needing to do that and often it is compensated for.
I've played Prime 1/2 many times, they are super easy games and the controls are plenty intuitive to play with.
If the motion controls work for you, I'm happy for you son. But I absolutely hate them in every game they are in and Prime 3 having only that option makes it the worst game by a mile for me before we even get to the garbage writing and "USE YOUR MEGA ATTACK" spam.
Except for pointing, most do, yeah. The only places I liked them were in No More Heroes where you used them as a finishing move and in Prime 3 where you tore stuff apart. In those situations, it didn't distract and actually kind of gave it a visceral, satisfying feeling. And I played the hell out of Prime 1 and 2 on the Gamecube with no control issues, but now when I want to replay them I prefer the Trilogy remaster with motion controls.
The planet switching was just elevators. The map structure was the same as the other games, except that in places where you could switch "planets", you had more choices of where to go. It's fast travel. Not really much different than going from the sky sanctuary to Torvus Bog via the light suit fast travel in Echoes.
I kind of liked the hyper beam. Was a nice "fuck off, leave me alone" option in the end game. Having to use it to kill bosses was just kind of meh. I didn't like the "Samus/her suit has become corrupted once again" story.
I 100% acknowledge that Prime 3 had issues, it just sounds like your might have had issues with more things than some of us did. I think the game would have definitely been better if some stuff (mostly story) had been subtracted without anything to replace it. If every scene with allies were just stripped out and none of the other hunters ever spoke and were just introduced as, "hey, these guys are corrupted, gotta kill 'em," it would have been better, IMO. And replace all of the pointless "pull, twist, push, lift" motions with a press of the A button.
And I found it was just "justifying the gimmick." Similar to the Castlevania DoS games putting in a drawing QTE on bosses to justify the stylus. It was epic once or twice and then monotonous from there.
But that's my opinion and I won't say yours is wrong because clearly its a commonly held one. I just really hate motion controls and even the good usage of them irks me.
If it was just in the end game, I'd say it was a neat thing. But you start the game with the Hyperbeam and the amount of times the solution to a problem, both in combat and puzzle, is "burn an energy tank and do your mega move" undermined how cool and powerful it was meant to feel. If it wasn't used in as many puzzles I'd probably feel different about it.
But perhaps those issues wouldn't have mattered if, as you suggested, they cut the dialogue and the more egregious motion controls. Because its not like Prime 1/2 don't have major problems too, but I don't find them as annoying because they are usually in the level design and not the gameplay portion.
2D sprite based metroid games are the only metroid games that I'll acknowledge. Everything else is a skin suit.
That's a gnarly 3 total games man with one being a remake, 4 if you count Samus Returns GB version.
That hardly even counts as a franchise at that point.
I swap in AM2R for Samus Returns, but yes four games. It doesn't need any more to be a franchise and a stronger one at that.
Well if you are happy with those, more power to you.
I wouldn't count any of the 3d games besides Prime 1/2 as good myself anyway to defend them. Dread and Samus Returns 3DS didn't feel right.
Then it isn't a Zelda game. My rule of not buying games with female protagonists holds for Nintendo too. If they're going to go down the DEI girlboss route, then fuck them too. I don't tolerate this shit whatsoever any more.
I won't argue with you because I have similar worries. I hope it's just a test of the game mechanics.
I picked up the Castlevania: Dominus Collection myself this past weekend. Yes, they made ways to get around the touch system for Dawn of Sorrow (key/button inputs for the seals, R3 cursor that'd at least help with the ice block walls).
I have all the Castlevania games in at least one form, and this includes the DS games in original form. I loved them, but the stylus codes were difficult to do in time. It's nice to see this release with answers to my inability to grab a stylus in time.
Imagine trying to do the seals left handed with sweaty hands after fighting the boss for 30 minutes because the game refuses to give you the soul you need to upgrade your sword to not do shit damage.
That sucks.
Being a PC guy, I also had actual mouse input, but button input was best for the seals.
The only PC Castlevania stuff I've played was stuff like Konami Wai Wai world
Thank goodness. ROM hacks have used similar methods to get around those.
This is good to hear.
I wonder if it's true that the lockdowns bit their pachinko reliance in the ass, so they returned to their roots...
Silent Hill is getting a lot of attention suddenly.
And then came Bloober team, remaking Silent Hill 2 for a MoDeRn AuDiEnCe.
That explains some of the videos. I have been careful about watching anything about the game because SH is so hot or miss with me. I'm much more of a Goemon or Castlevania fan.