VG: Castlevania Revamped
A Metroidvania fan edition of the first game
Here's a video of it being played
https://youtu.be/iWJxQAQaAGQ?si=5kvw7qveZnligFYv
Another article
VG: Nintendo and Investors
Miyamoto has admitted he's not involved in game design as much as he was. He's 72, and basically retired, but works on projects for fun.
Miyamoto says they want 30 Million+ style game every few years as a goal.
Furukawa says they are making as many Switch 2s as they can so there are no scalpers.
Takahashi says many games will take longer to make. He also points out Nintendo continues to experiment until they find something they like.
A translation of the investors meeting from business speak
VG: Nintendo Direct
The video was 40 minutes long and fairly uneventful.
https://www.youtube.com/live/kX3BkD5PVUM
Dragon Quest 3 is getting a 2DHD remake, and 1 and 2 are getting released next year in the same format
Warhammer Boltgun has new DLC. I have to beat the game first before I get this.
Metroid Prime 4 looks great, but I don't know if I like it yet.
ND: Zelda
The big promotion is that this is the last batch of games for the Switch
The new Zelda is very different from previous games.
That's because it stars Zelda and is full of magic puzzles
ND: Stray
Stray is being released to the Switch with a graphical downgrade. My wife doesn't care.
Another article on Stray
ND: Marvel vs Capcom Collection
Marvel vs Capcom collection announced
Big Hype for MVC collection
VG: Nintendo Indie Direct
Watch it here
https://www.youtube.com/live/Bh7o96_yIWw?si=OeKKF_1-UIIbAS30
An outline of what was shown
A ton of stuff released the same day.
Star Overdrive has you racing and fighting with a flying surfboard
Metal slug tactics
VG: NID: Collections
Five Nights at Freddy's collection
Tetris collection.
Marvel vs Capcom
VG: NID: Castlevania
Castlevania collection 3, the DS Games! Also a remake of Haunted Castle! No Symphony of the Night though.
An article on the Haunted Castle remake
Another article about the collection
Article by IGN about it
There are still a lot of games that aren't on modern PC or the Switch that could do with a rerelease. I own most of them in physical, including the skateboarding game.
Fans are already talking about the next Castlevania Collection. Symphony of the Night would be awesome. Remastered 3D games would be great.
Another article about how cool this is!! This is going to sound weird, but this is the last link I posted for this source list. It's done. I am finished. Woot.
Review of Haunted Castle Remake
Review of the full compilation
Another article, but this one mentions a Capcom fighting collection with Power Stone
VG: NID: Capcom Fighting Collection
I had to check, yeah, the Capcom Fighting Collection has a ton of my favorite fighting games. This includes Power Stone 1 and 2.
Another article on the collection
A list of changes to these games.
VG: Rumours
The switch 2 will have a better in dock mode
It won't come out till 2025 at least
I'm on the team of "motion controls suck period" and I legitimately found the control scheme on the Gamecube for 1/2 far superior to the "updated" Motion Control version they released later. I've never even understood how people had trouble with it because of how intuitive the Gamecube one played (same with Pikmin 1/2 versus the Wii Versions).
And personally I found the constant planet switching and Samus constantly being acknowledged as a person instead of a nameless weapon to ruin the atmosphere that I so enjoyed from Prime 1/2 (and most of the series prior sans Fusion). On top of the absolute garbage that was "USE YOUR ULTRA KAMEHAMEHA ATTACK" the game constantly forced on you.
I know those last ones are more "to each his own" opinions, but I just cannot find anything redeemable to me in the game. And I've tried multiple times, and can barely get through half of it (comparatively, I usually burnt out on Prime 1/2 at the big backtrack near the end).
Are you retarded?
You think having to stop moving to aim up and down is superior?
Here is a secret they don't tell you about.
The game was designed in 3 dimensions, meaning if you walk backwards things in the distance get closer to the center of the screen and well within the games very smart lock-on range. And considering most of the game is hallways and large open areas, this is nearly always an option. And when it is not, the game was built for it not to be. Meaning its been designed for you needing to do that and often it is compensated for.
I've played Prime 1/2 many times, they are super easy games and the controls are plenty intuitive to play with.
If the motion controls work for you, I'm happy for you son. But I absolutely hate them in every game they are in and Prime 3 having only that option makes it the worst game by a mile for me before we even get to the garbage writing and "USE YOUR MEGA ATTACK" spam.
Except for pointing, most do, yeah. The only places I liked them were in No More Heroes where you used them as a finishing move and in Prime 3 where you tore stuff apart. In those situations, it didn't distract and actually kind of gave it a visceral, satisfying feeling. And I played the hell out of Prime 1 and 2 on the Gamecube with no control issues, but now when I want to replay them I prefer the Trilogy remaster with motion controls.
The planet switching was just elevators. The map structure was the same as the other games, except that in places where you could switch "planets", you had more choices of where to go. It's fast travel. Not really much different than going from the sky sanctuary to Torvus Bog via the light suit fast travel in Echoes.
I kind of liked the hyper beam. Was a nice "fuck off, leave me alone" option in the end game. Having to use it to kill bosses was just kind of meh. I didn't like the "Samus/her suit has become corrupted once again" story.
I 100% acknowledge that Prime 3 had issues, it just sounds like your might have had issues with more things than some of us did. I think the game would have definitely been better if some stuff (mostly story) had been subtracted without anything to replace it. If every scene with allies were just stripped out and none of the other hunters ever spoke and were just introduced as, "hey, these guys are corrupted, gotta kill 'em," it would have been better, IMO. And replace all of the pointless "pull, twist, push, lift" motions with a press of the A button.
And I found it was just "justifying the gimmick." Similar to the Castlevania DoS games putting in a drawing QTE on bosses to justify the stylus. It was epic once or twice and then monotonous from there.
But that's my opinion and I won't say yours is wrong because clearly its a commonly held one. I just really hate motion controls and even the good usage of them irks me.
If it was just in the end game, I'd say it was a neat thing. But you start the game with the Hyperbeam and the amount of times the solution to a problem, both in combat and puzzle, is "burn an energy tank and do your mega move" undermined how cool and powerful it was meant to feel. If it wasn't used in as many puzzles I'd probably feel different about it.
But perhaps those issues wouldn't have mattered if, as you suggested, they cut the dialogue and the more egregious motion controls. Because its not like Prime 1/2 don't have major problems too, but I don't find them as annoying because they are usually in the level design and not the gameplay portion.