I guess I could understand if you spend $110 on something like an Earthbound cartridge, but this game's not even out yet. At best, all one's seen of a game before release are carefully curated videos and screenshots; those aren't guarantees the game will be of a high quality or even be finished.
Maybe I just sound like a dinosaur, but pre order culture just sounds ludicrous to me.
I don't understand any of it. Overpriced pre orders, cosmetics, pay to win, almost any of the modern tactics. They all seem to make a TON of money though.
Maybe I just sound like a dinosaur, but pre order culture just sounds ludicrous to me.
It is, but you have to understand that what MCMoneyPants said is 100% correct.
Here, this place and other anti-woke social circles are unfortunately not the norm -- we all see the writing on the wall, call out the faggotry and wankery that persists in society writ large. But this place isn't the reality that the normies occupy. Their reality is much, much worse, and much larger.
If you ever go into normie spaces you will quickly realise just how much the woke overlords control; the zeitgest is chiefly woke among the Gen Z and Gen Alpha types, and plenty of Millennials.
In the anti-woke circles everyone talks about Ubislop and corposlop and girlbosses being the insufferable wenches that they are; we deride pre-order culture, talk about the good times in gaming from the 1970s through the mid aughts, and reminiscence about proper masculine media. But if you go outside of those circles, into the normie spaces, the normie channels, the normie forums, or dare I say even Reddit, they are completely pozzed.
I was shocked at just how many people in normie YouTube channels still seemed interested in playing Fail Wars: Outlaws. I tried explaining why the game seemed terrible and tried comparing it to previous 3D action-adventure titles and just how much it lacked compared to games made 20 years ago, but a lot of them have never played games even made in the early 2010s, so their frame of reference is nil.
TL;DR: The propaganda is working on the younger generations, and they are lured into making stupid decisions because they have grown up in an environment where they have been cultured to be stupid.
The ironic thing is that the Reddit forums like r/Games and the comment sections for many gaming channels like Angry Joe are almost universally opposed to these greedy monetization tactics. Those communities have millions of followers.
Yet these games somehow still sell and pre-orders come out to a decent total- who's buying this garbage?
Don't worry, you are sane, they are fucking stupid idiots. It exists for the same reason spam email is a thing. Because jackasses actually respond to it.
They don't play games. They have people to do that for them. Except they probably don't even do that anymore. If a game/studio has committed Wrongthink, they harp on that. Otherwise, they read the company's press release.
If you told me that they pay somebody else to play the game and then the 'journalists' just do a voice over for the footage I would probably believe you and it would explain an awful lot about how tone deaf their reviews are.
No worries though, you'll get "a trinket for your ship" and some imaginary points you can spend on... a 20% off coupon in Ubisoft store, so you can buy more of our obscenely buggy, boring garbage.
(*Not applicable on pre-orders, new releases of less than 3 months, virtual currency, in-game purchases, Rocksmith+ subscription and Ubisoft+ subscription.)
These developers do not playtest their own games, I do not understand how they can think that is an acceptable workflow besides them being incompetent retards.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done. It's an actual culturally accepted norm in places like China and India to try to scam your clients, customers, etc. The idea is that they should expect it and not let you get away with it. Any amount you do get away with is considered the price of business. It's part of the whole "haggling culture" where you try to sell me something that is worth $100 for $1000, and I try to buy it from you for $1, and if I can talk you down to $200, that extra hundred that you made off with is basically your reward for successfully scamming it out of me. If I can get you to agree to under $100, then that's the price you pay for being out haggled. This is such a universally accepted norm in that entire section of the world that it's built into every single business transaction on all scales. Same with middle men skimming off the top, grifting, bribing, handlers stealing a few units to sell on the side for a little pocket cash, it's all built into the business model for them. From the panhandler on the street to the CEO in Shenzen or Jakarta, they all know about it, they all accept it, and they all do it. And that includes when they deal with Westerners. They bill Ubisoft for 100,000 manhours worth of play testing, only perform 10,000 hours (and even the actual bottom level testers themselves are working their own grifts like getting their 11 cousins hired into the same company, so that only 2 or 3 of them have to show up at any given time and all will claim that all 11 were always there), and the fact they were never called out on not performing the other 90,000 means the money they made from that was justly earned by them. They really do believe that not getting caught means they were in the right.
White people often cannot wrap their heads around, and will outright refuse to mentally accept, the idea that being an objectively awful disgusting person is literally built into most brown cultures, to the point where those brown countries don't even understand that they are being awful. Just think about the fact that there are over 2 billion people on this planet who really do truly believe deep down that is long as you don't get caught lying, lying isn't actually immoral.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done.
Imagine getting paid to play video games...and still lying about doing the work.
Honestly, from what I've been told about "video game testing" as a job its the kind of work that makes you hate playing video games and I'd absolutely eventually end up lying about it too if I could get away with it.
But that's the issue with any job. Making your employees not have so little oversight they can get away with it, but also having enough morale to not be tempted to.
I mean to be fair game testing is tedious as fuck. Most of it isn't playing the game it is "run into every wall from every possible angle to make sure you don't clip through and fall through the earth."
Right, but lots of jobs are tedious, some are tedious and awful and dangerous, and they still need to get done, by the people who are being paid to do them.
The existence of this evil repulses and enrages me on a spiritual level. I really do pray for global nuclear war so these places lose all their first-world funding and collapse back into the undeveloped subhuman shitholes they never should have evolved past.
Yep, I just find it mind blowing from a professional perspective, it does not take that long to load up the game and playtest it and if it does then you've got bigger problems than bugs.
Games journos and streamers, where a majority of purchasing decisions comes from these days, don't finish games. They play the first few hours and then that's where the majority of people make the decision to go buy it or not. Games journos will never revisit it, and the streamer probably won't either (and if they do it'll be stretched out over weeks to give patches like this time to happen).
So from a pure soulless business perspective, its absolutely valid to rush out a game that's got a functional first half and then spend the next few weeks/months after its "gone gold" and released finishing it up. Especially as the majority of players will only play a few hours per week, so you theoretically have time to get things finished before they reach the bad parts.
Its not a great setup for all the obvious reasons, but that is what happens when Corporations enter a hobby industry. They treat it as a numbers game with retarded standards like that.
They don't get the first few hours right though either and again it's clearly stemming from the fact that these stupid fucks never take five seconds to glance at their finished product before shipping it.
Remember people, we've got games developers here that assure us that the loading times, textures and stories in these stories are all done by the very best. That's why it costs what it costs and why using people with better mindsets from elsewhere in the world is wrong.
Don't try out Wukong because that was made by the ching chongs and they are all bad people who can't code (Apparently).
Buying Ubisoft products? Buying Star Wars products, in this day and age?
Pretty sure their customer base is just extreme subs downbad for findom, they're probably getting off to the news of their masters deleting their naughty save files.
They only gave them 100 credits lol. Reminds me of the canvas bag fiasco where bethesda didn't even give customers enough credits to buy a virtual canvas bag.
The golden dildo they used to fuck them in the ass. Except anyone dumb enough to be playing that game right now probably enjoy it.
You mean IGN journalists?
That and well if the tweet is correct people stupid enough to give Ubisoft $110. Then probably bitching they can't pay their bills and need communism.
Why do you think people do this?
I guess I could understand if you spend $110 on something like an Earthbound cartridge, but this game's not even out yet. At best, all one's seen of a game before release are carefully curated videos and screenshots; those aren't guarantees the game will be of a high quality or even be finished.
Maybe I just sound like a dinosaur, but pre order culture just sounds ludicrous to me.
I don't understand any of it. Overpriced pre orders, cosmetics, pay to win, almost any of the modern tactics. They all seem to make a TON of money though.
It is, but you have to understand that what MCMoneyPants said is 100% correct.
Here, this place and other anti-woke social circles are unfortunately not the norm -- we all see the writing on the wall, call out the faggotry and wankery that persists in society writ large. But this place isn't the reality that the normies occupy. Their reality is much, much worse, and much larger.
If you ever go into normie spaces you will quickly realise just how much the woke overlords control; the zeitgest is chiefly woke among the Gen Z and Gen Alpha types, and plenty of Millennials.
In the anti-woke circles everyone talks about Ubislop and corposlop and girlbosses being the insufferable wenches that they are; we deride pre-order culture, talk about the good times in gaming from the 1970s through the mid aughts, and reminiscence about proper masculine media. But if you go outside of those circles, into the normie spaces, the normie channels, the normie forums, or dare I say even Reddit, they are completely pozzed.
I was shocked at just how many people in normie YouTube channels still seemed interested in playing Fail Wars: Outlaws. I tried explaining why the game seemed terrible and tried comparing it to previous 3D action-adventure titles and just how much it lacked compared to games made 20 years ago, but a lot of them have never played games even made in the early 2010s, so their frame of reference is nil.
TL;DR: The propaganda is working on the younger generations, and they are lured into making stupid decisions because they have grown up in an environment where they have been cultured to be stupid.
The ironic thing is that the Reddit forums like r/Games and the comment sections for many gaming channels like Angry Joe are almost universally opposed to these greedy monetization tactics. Those communities have millions of followers.
Yet these games somehow still sell and pre-orders come out to a decent total- who's buying this garbage?
Don't worry, you are sane, they are fucking stupid idiots. It exists for the same reason spam email is a thing. Because jackasses actually respond to it.
They don't play games. They have people to do that for them. Except they probably don't even do that anymore. If a game/studio has committed Wrongthink, they harp on that. Otherwise, they read the company's press release.
If you told me that they pay somebody else to play the game and then the 'journalists' just do a voice over for the footage I would probably believe you and it would explain an awful lot about how tone deaf their reviews are.
No worries though, you'll get "a trinket for your ship" and some imaginary points you can spend on... a 20% off coupon in Ubisoft store, so you can buy more of our obscenely buggy, boring garbage.
(*Not applicable on pre-orders, new releases of less than 3 months, virtual currency, in-game purchases, Rocksmith+ subscription and Ubisoft+ subscription.)
I'm not making up the points thing, btw: https://store.ubisoft.com/uk/units-discount.html
It doesn't even sound like a physical collectible like a diecast ship or keychain that would somewhat justify the high cost. Absurd.
These developers do not playtest their own games, I do not understand how they can think that is an acceptable workflow besides them being incompetent retards.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done. It's an actual culturally accepted norm in places like China and India to try to scam your clients, customers, etc. The idea is that they should expect it and not let you get away with it. Any amount you do get away with is considered the price of business. It's part of the whole "haggling culture" where you try to sell me something that is worth $100 for $1000, and I try to buy it from you for $1, and if I can talk you down to $200, that extra hundred that you made off with is basically your reward for successfully scamming it out of me. If I can get you to agree to under $100, then that's the price you pay for being out haggled. This is such a universally accepted norm in that entire section of the world that it's built into every single business transaction on all scales. Same with middle men skimming off the top, grifting, bribing, handlers stealing a few units to sell on the side for a little pocket cash, it's all built into the business model for them. From the panhandler on the street to the CEO in Shenzen or Jakarta, they all know about it, they all accept it, and they all do it. And that includes when they deal with Westerners. They bill Ubisoft for 100,000 manhours worth of play testing, only perform 10,000 hours (and even the actual bottom level testers themselves are working their own grifts like getting their 11 cousins hired into the same company, so that only 2 or 3 of them have to show up at any given time and all will claim that all 11 were always there), and the fact they were never called out on not performing the other 90,000 means the money they made from that was justly earned by them. They really do believe that not getting caught means they were in the right.
White people often cannot wrap their heads around, and will outright refuse to mentally accept, the idea that being an objectively awful disgusting person is literally built into most brown cultures, to the point where those brown countries don't even understand that they are being awful. Just think about the fact that there are over 2 billion people on this planet who really do truly believe deep down that is long as you don't get caught lying, lying isn't actually immoral.
When leftists say things like being on time and working hard are white colonialist ideas, they're not wrong.
Imagine getting paid to play video games...and still lying about doing the work.
Honestly, from what I've been told about "video game testing" as a job its the kind of work that makes you hate playing video games and I'd absolutely eventually end up lying about it too if I could get away with it.
But that's the issue with any job. Making your employees not have so little oversight they can get away with it, but also having enough morale to not be tempted to.
I mean to be fair game testing is tedious as fuck. Most of it isn't playing the game it is "run into every wall from every possible angle to make sure you don't clip through and fall through the earth."
Poor excuse, if I'm doing it for my project why can't they?
Work ethic and pride.
Right, but lots of jobs are tedious, some are tedious and awful and dangerous, and they still need to get done, by the people who are being paid to do them.
The existence of this evil repulses and enrages me on a spiritual level. I really do pray for global nuclear war so these places lose all their first-world funding and collapse back into the undeveloped subhuman shitholes they never should have evolved past.
Yep, I just find it mind blowing from a professional perspective, it does not take that long to load up the game and playtest it and if it does then you've got bigger problems than bugs.
Games journos and streamers, where a majority of purchasing decisions comes from these days, don't finish games. They play the first few hours and then that's where the majority of people make the decision to go buy it or not. Games journos will never revisit it, and the streamer probably won't either (and if they do it'll be stretched out over weeks to give patches like this time to happen).
So from a pure soulless business perspective, its absolutely valid to rush out a game that's got a functional first half and then spend the next few weeks/months after its "gone gold" and released finishing it up. Especially as the majority of players will only play a few hours per week, so you theoretically have time to get things finished before they reach the bad parts.
Its not a great setup for all the obvious reasons, but that is what happens when Corporations enter a hobby industry. They treat it as a numbers game with retarded standards like that.
They don't get the first few hours right though either and again it's clearly stemming from the fact that these stupid fucks never take five seconds to glance at their finished product before shipping it.
Remember people, we've got games developers here that assure us that the loading times, textures and stories in these stories are all done by the very best. That's why it costs what it costs and why using people with better mindsets from elsewhere in the world is wrong.
Don't try out Wukong because that was made by the ching chongs and they are all bad people who can't code (Apparently).
Buying Ubisoft products? Buying Star Wars products, in this day and age?
Pretty sure their customer base is just extreme subs downbad for findom, they're probably getting off to the news of their masters deleting their naughty save files.
If you supported Ublslop by paying them for early access for this shit then You Get What You Fucking Deserve.jpg
Stop rewarding bad behavior.
This is why I get all my games from abandonware sites 20 years after the developer went out of business.
Ubisoft will give them like 500 credit for the cash shop that ubisoft values at "5 dollars".
They only gave them 100 credits lol. Reminds me of the canvas bag fiasco where bethesda didn't even give customers enough credits to buy a virtual canvas bag.