Its a very bizarre game. Its basically a MOBA with Overwatch kinda slapped on top, but both of those things are dying breeds and their biggest fans are too deep to ever change games.
So I'm not sure what they are hoping to achieve here because its not that interesting to shake up the industry.
They're just following fucking trends, it's sad to see how far Valve has gone with that kind of thing, as people all over have pointed out they used to be the absolute pinnacle of game dev. Now what are they doing? They let shit like the banana game onto their platform and are more interested in selling their stupid loot crates than making real content.
I think like a lot of studios they're physically incapable these days because a lot of their original staff have moved on and they're getting infested with DEI hires. I've got higher hopes for Stormgate than I have for any of this crap mainly because that's a game from original Blizzard devs.
If you're trying to infer that TF2 is a hero shooter you're wrong, TF2 is a class based shooter and yes I will go into autistic levels of detail arguing about this as I'm somebody who played Team Fortress Classic. Even if you could argue that TF2 has hero shooter elements it only got that way due to going F2P and the patches Valve introduced with all the silly special items that ruined the class balance.
It's kind of sad to think that Valve games once changed the landspace with every release. They were at the top of their game making absolutely fantastic games that others wished they could aspire to.
Now they're happy chasing 5+ year old fads with what appears to be middle of the road attempts at genre collision.
The people who like MOBAs and the people who like hero shooters just can't possibly be a huge overlap. And like you mentioned, they're already entrenched in their favorite titles. Beside the fact that something similar to this has already been tried by Epic Games and failed.
If they do switch, it'll be to see what this is like, then go straight back to what they prefer. Whether that's Deadlock or not remains to be seen.
The goal of all software companies is to become a rent-seeking parasite. Valve accomplished this goal with the 30% cut from Steam. Same with Apple, same with Adobe.
Hell, it's not just software. John Deere installs DRM on their tractors, making it impossible to repair on your own. McDonald's makes most of their money charging rent on their franchisees. Disney vociferously defends its IP so it can keep receiving royalties from licenses.
Hell, that’s basically the goal of every industry these days, at the top. They don’t want to cure your low insulin levels, they want you to take one of their injections 3 times a day until you die. They don’t want you to own physical media of any kind, they want you subbed and auto-renewing so that your kids are paying the Netflix bill a decade after you’ve died to diabetes.
I think I heard Bret Weinstein go on about this topic well, back on JRE or somewhere like that. Rent seeking and game theory and how they’ve led to our modern shitshow
Yeah, same, people act sometimes like I'm completely obsessed with being right and I'm not because I'm always predicting worse case scenarios lol. I could potentially see myself playing a game like that because it's a shooter and that's more my thing for multiplayer, if it's good, but I don't get how this will be any different to every other hero shooter out there.
These days though I'm looking for true gameplay value and I'm not interested in a game that's all about grinding loot crates or skins. If you put a gun to my head and made me choose a modern title to play I would probably pick something like Kingdom Come Deliverance 2 or Manor Lords.
I think we'll know Valve has truly fallen if they start pumping out content and the women are all fugly.
The point was is that they aren't following trends because those trends are already long past. Like, its almost a form of hipsterism to be hopping on a dead fad from nearly a decade ago like this. Even the Battle Royale trend that killed the hero shooters is already reached its decline.
Artifact was at least just a few years off the trend (unless you argue it was closer to a Gwent ripoff instead of Hearthstone, wouldn't know didn't play it), this is basically a whole generation of difference in the gaming industry.
I think you are barking up the wrong tree with Steam, at least. Gabe has openly admitted they don't have to make anything else forever. If they make something, it's because someone has a passion for it - that's it.
You can rightfully deduce from the above information, that this game is a passion for someone at Valve, at least enough to have Gabe fund it. It's as simple as that.
Not that strange. Super Monday Night Combat did it more than a decade ago, and it was pretty fun. It just lacked any sort of SBMM so it died due to pubstomping and UberEnt being uber pieces of shit. They used the funding from SMNC to make Planetary Annihilation, which also failed.
The people that were at UberEnt are people to watch, and stay away from. The fucked up KSP2 as well.
So long as it ain't a DEI way, we can make it work.
If Anime and Vtubers have taught me one thing, that so long as she doesn't have an awful personality and some attractive traits (cough big tits), most guys will go 'although....'
Well, if that card game taught me anything, "It's Valve!" does not mean instant smash-hit and isn't a selling point anymore. Everything I've heard is that it's "good", but no-one has been blown away by it as yet.
Its a very bizarre game. Its basically a MOBA with Overwatch kinda slapped on top, but both of those things are dying breeds and their biggest fans are too deep to ever change games.
So I'm not sure what they are hoping to achieve here because its not that interesting to shake up the industry.
They're just following fucking trends, it's sad to see how far Valve has gone with that kind of thing, as people all over have pointed out they used to be the absolute pinnacle of game dev. Now what are they doing? They let shit like the banana game onto their platform and are more interested in selling their stupid loot crates than making real content.
I think like a lot of studios they're physically incapable these days because a lot of their original staff have moved on and they're getting infested with DEI hires. I've got higher hopes for Stormgate than I have for any of this crap mainly because that's a game from original Blizzard devs.
You say following trends, but Team Fortress 2 was well before Overwatch.
If you're trying to infer that TF2 is a hero shooter you're wrong, TF2 is a class based shooter and yes I will go into autistic levels of detail arguing about this as I'm somebody who played Team Fortress Classic. Even if you could argue that TF2 has hero shooter elements it only got that way due to going F2P and the patches Valve introduced with all the silly special items that ruined the class balance.
Blizzard just combined Warcraft hero units with TF2 style FPS (which was what Blizzard originally did best was combing ideas.)
I miss classes, they were so straightforward compared to the UI vomit you have to deal with now.
Team Fortress was well before Valve.
It's kind of sad to think that Valve games once changed the landspace with every release. They were at the top of their game making absolutely fantastic games that others wished they could aspire to.
Now they're happy chasing 5+ year old fads with what appears to be middle of the road attempts at genre collision.
The people who like MOBAs and the people who like hero shooters just can't possibly be a huge overlap. And like you mentioned, they're already entrenched in their favorite titles. Beside the fact that something similar to this has already been tried by Epic Games and failed.
If they do switch, it'll be to see what this is like, then go straight back to what they prefer. Whether that's Deadlock or not remains to be seen.
I'll happily be wrong, though.
I don't think Valve has been a game development company for a long while now.
The goal of all software companies is to become a rent-seeking parasite. Valve accomplished this goal with the 30% cut from Steam. Same with Apple, same with Adobe.
Hell, it's not just software. John Deere installs DRM on their tractors, making it impossible to repair on your own. McDonald's makes most of their money charging rent on their franchisees. Disney vociferously defends its IP so it can keep receiving royalties from licenses.
Once you see this shit, it's everywhere.
Hell, that’s basically the goal of every industry these days, at the top. They don’t want to cure your low insulin levels, they want you to take one of their injections 3 times a day until you die. They don’t want you to own physical media of any kind, they want you subbed and auto-renewing so that your kids are paying the Netflix bill a decade after you’ve died to diabetes.
I think I heard Bret Weinstein go on about this topic well, back on JRE or somewhere like that. Rent seeking and game theory and how they’ve led to our modern shitshow
Yeah, same, people act sometimes like I'm completely obsessed with being right and I'm not because I'm always predicting worse case scenarios lol. I could potentially see myself playing a game like that because it's a shooter and that's more my thing for multiplayer, if it's good, but I don't get how this will be any different to every other hero shooter out there.
These days though I'm looking for true gameplay value and I'm not interested in a game that's all about grinding loot crates or skins. If you put a gun to my head and made me choose a modern title to play I would probably pick something like Kingdom Come Deliverance 2 or Manor Lords.
I think we'll know Valve has truly fallen if they start pumping out content and the women are all fugly.
The point was is that they aren't following trends because those trends are already long past. Like, its almost a form of hipsterism to be hopping on a dead fad from nearly a decade ago like this. Even the Battle Royale trend that killed the hero shooters is already reached its decline.
Artifact was at least just a few years off the trend (unless you argue it was closer to a Gwent ripoff instead of Hearthstone, wouldn't know didn't play it), this is basically a whole generation of difference in the gaming industry.
I think you are barking up the wrong tree with Steam, at least. Gabe has openly admitted they don't have to make anything else forever. If they make something, it's because someone has a passion for it - that's it.
You can rightfully deduce from the above information, that this game is a passion for someone at Valve, at least enough to have Gabe fund it. It's as simple as that.
Not that strange. Super Monday Night Combat did it more than a decade ago, and it was pretty fun. It just lacked any sort of SBMM so it died due to pubstomping and UberEnt being uber pieces of shit. They used the funding from SMNC to make Planetary Annihilation, which also failed.
The people that were at UberEnt are people to watch, and stay away from. The fucked up KSP2 as well.
It doesn't sound that appealing but it is surprisingly fun at least.
I enjoyed my short time playing it, but like most Mobas it'll be a miserable time once people actually start getting good at it.
Because at that point you need to invest 100+ hours just to become mediocre and accused of throwing the game.
Some ppl have already become good at it
I've been in several matches where ppl have average of 20 to 30k dmg and one dude has 50. Or souls wise the difference is like 20k
Are the female characters hot?
If yes, it'll have more players than Concord...
Uh..maybe geist I guess? The rest of the females chars are weird but not in a dei way
So long as it ain't a DEI way, we can make it work.
If Anime and Vtubers have taught me one thing, that so long as she doesn't have an awful personality and some attractive traits (cough big tits), most guys will go 'although....'
Well, if that card game taught me anything, "It's Valve!" does not mean instant smash-hit and isn't a selling point anymore. Everything I've heard is that it's "good", but no-one has been blown away by it as yet.
And here I thought Sanctum (and Sanctum 2) were the shooters that had towers and a core to protect. And they came out a decade ago.