Dead by Daylight Chief of Staff Hypocritically Proclaims Palworld is "Boring and Repetitive" - Techopse - Trading Enthusiasm for...
Another day, another angry western developer throws a hissy fit over the fact that their game got outsold. Since its launch, Palworld has been under intense scrutiny, with Western game developers from Naughty Dog and Sumo Digital bastardizing the game. Add...
There are so many journos bitching about this shitty game i feel like actually trying it
Does it have a story or is it like a pure sandbox?
It has very little story to speak of. It's not a pure sandbox, there's some journals here and there. There's tidbits of some ancient lost society in the archipelago that you stumble across but it's nothing conclusive.
It's also still an alpha despite how good the core gameplay is. The hostile human factions are all just basically just different flavors of bandits for now, and the friendly townspeople don't do anything besides the merchants.
However. Despite that it's still one of the best games of the last decade.
Oh. So its not even finished? Hmm might want to wait till the game is out of early access
Still the fact it has factions and all that jazz does sound mildly alluring, hope the devs actually give a fuck and finish their product despite breaking the sales numbers...
It's not even close to done no. There's lots of things you can find around the game that are clearly placeholders.
Alternatively: no one appears to give a fuck about grass. The Palworld devs really don’t need your help lol
I couldn't give a shit if the rocks in Palworld look like the rocks in some other game.
Palworld is fun, and that's what games are supposed to be.
Which says a lot about the past decade.
Honestly, the thing is still very much in alpha state. There's a core gameplay loop, but it's not even close to finished yet.
It's a complete, playable, and fun game as it is, if you can enjoy open world survival crafting games, but they're also clearly not done with the game yet.
Be careful of falling into that mindset. Hogwarts Legacy was mired in controversy, and that game wound up pandering to subversive leftist ideology. Being contrarian for its own sake can be used against you. That being said, I don't see any glaring issues with Palworld in that regard. Being asked to choose body type, rather than sex/gender, was the only sociopolitical red flag it threw.
Palworld is quite similar to a JRPG in terms of its minimalistic environments. Its NPCs and story are equally minimalistic. Don't expect a compelling narrative. A very general context will be given to you through scattered notes, and s select few NPCs around the the islands, but you're not going to see much exposition otherwise. It's all about catching animals to exploit labor. Players also have the ability to catch NPCs, but I haven't seen any practicality behind that aside from capturing merchants.
You can sell the humans at merchants, just like you can the Pals. So now I know how I'll be making money (if I can get past the "can't throw balls you know you have" glitch, that is)
There's no profit versus the time and materials required. Humans have a drastically lower chance of being caught than Pals do, meaning you'll be wasting at least half a dozen spheres on each person. Market value for an NPC is low. You'll get a little more for one with a halfway decent trait, which is rare, but still not enough to justify the time and effort you put in. You'd be better off crafting spheres to sell to merchants. If you're after money, tearing through everything on the island, opening chests as you find them, seems to yield enough gold and valuables. It's also not a bad idea to have a Mau working a ranch.
Nintendo doesn't seem to be taking the bait either. They stopped a Pokemon mod of the game, and that's about it.
There's nothing to take. Their attorneys would have told them as much. The anti-AI crowd don't like it, but Palworld's work is clearly transformative.
That specific pokemon mod going unmolested would have endangered their copyright, so they had to blow it up.
Honestly, they should be taking some god damned lessons. Their entire fucking franchise is built on a kind of dopamine brain worm for collecting shit, and they haven't properly innovated. Their own, ridiculously dedicated fanbase has made a multiplicity of mods and even alternative games to improve the gameplay loop and although they blindly grasp into the either; they never really commit.
I hope to god that they had a fucking wake-up call and realize that a bunch of knock-off retards just made a bajillion dollars on a barely finished product. Revolutionary demand is out there for Pokemon, they just have no idea how to exploit it.
They can do it. Pokken Tournament is fucking awesome. Pokemon Conquest was a knock-off of Fire Emblem, but it still worked. Arceus is grasping at Zelda. They just need to put the damn effort into it.
It kills me that the Pokemon sycophants are so upset by this game. Honestly, it's probably the best thing that could happen to them. A game that actively threatens Pokemon's status as "The only Monster Collecting game anyone cares about." could finally be the thing to force Gamefreak to stop being a bunch of lazy idiots and actually put in the work to make their games more appealing than an obvious early access title.
I wish someone had done that before DIE got to Halo, Forza, and Mass Effect.
They don't know how lucky they are.
I think Halo would be the easiest.
There is a negligible number of people "upset" by Palworld. The only supposed outrage is either in headlines written by talentless hacks calling themselves game journalists, and in the offices of Game Freak and Nintendo. Pokémon fans aren't particularly bothered by it. Nobody else cares.
I think Pokemon has long passed the event horizon. They've just made too damn many of the critters without them all being of sufficient quality. It was cool back when it first hit and even Gold and Silver it was still manageable. You could have a working knowledge of the whole franchise. Now though? Good luck keeping up or getting back in. It's been lurching forward on the momentum that was built up in the 90s for a very long time now.
Idk why AI is looked upon so poorly, especially in video games of all things. If your creative team can’t beat a few words into a computer program then that’s kinda your problem
On one hand, it's because (as you note) relatively useless people can be easily displaced. On the other hand, doomer luddites misunderstand it's capabilities and think it will solve problems at an exponential rate, but not create new ones at a same exponential rate.
What about us techno-savvy luddites who see it for the massive power that it is and simply don't trust a bunch of filthy apes to wield it without bringing more evil into the world?
You don't have them wield it, you wield it yourself.
Adopt new technology to your society, particularly weapons. Do not reject it whole heartedly. This is why Gab AI is a good idea.
The Maya, Aztec, and Inca were absolutely wiped out by the Spanish with pikes, swords, and a couple cannons.
The Black Feet, Navajo, and Nez Pierce acquired both firearms and horses and managed to hold on for significantly longer. Even in a loosing struggle where you are guaranteed to be conquered (like a Mongol invasion) your primary objective needs to be to adapt as quickly as possible and keep building it within the boundaries and restrictions of your culture.
This is why the Japanese went from nearly being an uncontacted medieval people, to the most dangerous navy in the world within the span of a single century.
I think both Game Freak and Nintendo are very hidebound in their thinking; Nintendo seems to insist on making underpowered shit that sees games get stripped down for it (NMS for instance), and archaic systems (only one save file for Pokemon, really?) and Game Freak has only ever developed for Nintendo, and they also use archaic game mechanics (or were up to 6th or 7th gen, anyway.)
And Pokemon has kind of restricted itself to showing us its world ONLY from the eyes of a Don King sort of fighting team manager. But we see glimpses of the day to day partnerships (Fire pokemon working with cooks, and just plain old household helpers and friends) ...
And the fact that they won't cross-platform Pokemon but not everyone wants to buy a Switch just for Pokemon.
Nintendo only exists to sell Nintendos.
I'm kind of ok with that. I think that by maintaining a closed ecosystem they've walled themselves off from a lot of the cultural problems infecting the rest of the industry space.
Yeah, the console is there to sell the games.
There are also elements from Zelda BOTW in it as well. Maybe a bit of generic Fortnight too.
They just gotta chose one, then fucking excel.
DBD can't even get their own devs to stop playing the game long enough to balance it away from their specific style of play.
Its an open world survival crafting game, of course its boring and repetitive. That's literally one of the drawbacks of the genre, something that basically all of them suffer from. Palworld at least has the interesting waifus and Pals you might uncover to keep people interested in going.
I've never played or even considered playing Dead by Deadlight. I purchased and have played Palworld. Jokes on him.
Certainly not wrong, and these survival/building games are getting kinda boring anyway.
What wouldnt I give for a great isekai rpg game where you slowly have to grind your powers via Elderscrolls type leveling and all that with a mature theme with lots of gore and evil stuff you can do. Preferable very realistic like the bookworm anime where you arent too op.
Boring and repetitive is subjective. Only a moron would think that is an applicable measure of fun or enjoyment, they are entitled to their opinion. But that opinion applies only to their experience, not others. Everyone I know loves this game, I don't. But I also don't like Pokemon.
Yup. Even factorio has a repetitive gameplay loop but I'm fucking addicted to the game. As for breath of the wild, couldn't even finish it. Fuck item durability in any game ever.
Most games get repetitive. And games that throw every system imaginable at you can just be frustrating (I hate platforming, for instance. More specifically, I hate it being thrown at me in an otherwise chill non-platforming game.)
...so it's a clone of Ark then?
I might look into it at some point, but it does seem slightly derivative, lol.
That being said, survival crafting offers a hell of a lot more than DBD. I'm sure DBD is fun, but eh...