Be careful of falling into that mindset. Hogwarts Legacy was mired in controversy, and that game wound up pandering to subversive leftist ideology. Being contrarian for its own sake can be used against you. That being said, I don't see any glaring issues with Palworld in that regard. Being asked to choose body type, rather than sex/gender, was the only sociopolitical red flag it threw.
Palworld is quite similar to a JRPG in terms of its minimalistic environments. Its NPCs and story are equally minimalistic. Don't expect a compelling narrative. A very general context will be given to you through scattered notes, and s select few NPCs around the the islands, but you're not going to see much exposition otherwise. It's all about catching animals to exploit labor. Players also have the ability to catch NPCs, but I haven't seen any practicality behind that aside from capturing merchants.
You can sell the humans at merchants, just like you can the Pals. So now I know how I'll be making money (if I can get past the "can't throw balls you know you have" glitch, that is)
There's no profit versus the time and materials required. Humans have a drastically lower chance of being caught than Pals do, meaning you'll be wasting at least half a dozen spheres on each person. Market value for an NPC is low. You'll get a little more for one with a halfway decent trait, which is rare, but still not enough to justify the time and effort you put in. You'd be better off crafting spheres to sell to merchants. If you're after money, tearing through everything on the island, opening chests as you find them, seems to yield enough gold and valuables. It's also not a bad idea to have a Mau working a ranch.
Be careful of falling into that mindset. Hogwarts Legacy was mired in controversy, and that game wound up pandering to subversive leftist ideology. Being contrarian for its own sake can be used against you. That being said, I don't see any glaring issues with Palworld in that regard. Being asked to choose body type, rather than sex/gender, was the only sociopolitical red flag it threw.
Palworld is quite similar to a JRPG in terms of its minimalistic environments. Its NPCs and story are equally minimalistic. Don't expect a compelling narrative. A very general context will be given to you through scattered notes, and s select few NPCs around the the islands, but you're not going to see much exposition otherwise. It's all about catching animals to exploit labor. Players also have the ability to catch NPCs, but I haven't seen any practicality behind that aside from capturing merchants.
You can sell the humans at merchants, just like you can the Pals. So now I know how I'll be making money (if I can get past the "can't throw balls you know you have" glitch, that is)
There's no profit versus the time and materials required. Humans have a drastically lower chance of being caught than Pals do, meaning you'll be wasting at least half a dozen spheres on each person. Market value for an NPC is low. You'll get a little more for one with a halfway decent trait, which is rare, but still not enough to justify the time and effort you put in. You'd be better off crafting spheres to sell to merchants. If you're after money, tearing through everything on the island, opening chests as you find them, seems to yield enough gold and valuables. It's also not a bad idea to have a Mau working a ranch.