The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
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spamming basic attacks almost the whole time while resource bar is full
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dying on the easiest difficulty level
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talking about how both women are products of university game design mills
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they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
This is by far the stupidest comment coming out in defense of the clearly inept workers. IF you don’t know your product, then you should not be creating that product.
“Honestly, not every dairy farmer drinks milk.”
“Not every accountant needs to be good at math.”
“Not every mechanic likes cars.”
It’s even more stupid when you put it into the context of other jobs.
Most female engineering graduates don't ever work in the field.
So the whole "design a good bearing housing" thing? Yeah, women (in general) don't.
There are notable exceptions. I know a truly exceptional female engineer.
In general, the best scholarship and internship are given to female engineering students. Only something like 20% of thoe ever go on to work in the field.
Look at Natalie Portman. An qualified aerospace engineer. Not one day at the job. This is standard.
Yes, but what you describe would be the equivalent of being an artist for a game. The person who designs the drivetrain or the engine should be people who know and love cars.
A game developer who is designing something core to the gaming experience (dungeons in this case apparently) should understand and enjoy games and the genre of their game. I'd love to watch these midwits play POE.
If you're the guy doing the car designs, you should probably be competently familiar with how they work and how to come reasonably close to optimized performance.
We're not talking about a programmer that doesn't explicitly like games coding for a game studio. We're talking about people who do higher level design for games; games themselves are the most relevant part.
I feel like cars have become far too boring in that aspect and it's precisely that obsession with science and optimising performance that makes them so boring. I'm going to post something controversial now because I do like driving cars, even a lot of modern day sports cars now look boring to me and it's because they're doing things like putting them through wind tunnels. As a result, they're inevitably all going to start looking the same as the designers all look for aerodynamics rather than make them fun and exciting to look at.
Accountant had better damn well at least be competent in basic arithmetic!
I worked this out within 1 minute of the video and scanning comments, this is a classic case of, everybody else was doing the real work, so they got the diversity hires to do the video and it backfired. Nobody can convince me different and this is precisely why I have stayed well away from big studios or any organisation/group that remotely looks like this.
I know at the end of the day because I'm the one with the programming knowledge they're going to be taking credit for my work. It's not just the fact that they're clearly useless diversity hires, they're credit thieves on top of it. The janitor or QA testers are getting more done for the company than leftists ever will.
And omfg one of them tried to make it out that she made a scenario and then the other one joked "I had help" holy shit that's bad lol.
Janitors remove trash. HR hires trash.
I believe there is a decent chance that some real developers on the team are fed up with taking the blame for these incompetent morons and just set them up with this video.
Can't imagine how shit it must feel to do your work diligently and then see these trashbags get the same money just because they tick some made up HR boxes.
I don't expect devs to be the best players out there, but I do expect them to be competent enough to master all systems that the game has. Blizzard shown that their devs are on the level of a games journalist.
"Master all systems" is asking a lot. In games with dynamic difficulty, beating the hardest mode shouldn't be standard practice within the office. ZUN (touhou project) infamously cannot beat many of his own games on Lunatic mode, because he is designing them for someone with faster twitch reflexes than he has in his aging self.
But he can beat them on normal. And they're not easy games.
I don't ask for "mastery of all systems", I just ask for "baseline competence". It's simultaneously a much more reasonable ask, and a much clearly indictment of the wokists when they inevitably don't meet it.
Master all systems =/= master all gameplay.
It means knowing how the PoE trees work, how the skill gems interact, etc., etc. and being able to apply them in-game to reasonable success.
Most people can 'master' a bike without being the best biker out there because the "biking" part isn't where peak performance comes from; it comes from input.
It effectively just means "baseline competence"; that you are in control, hence master.
I get that argument, at the bare minimum I would think doing a playthrough of normal difficulty or the game on it's default settings should be what an average dev is capable of. Most difficulty settings these days are usually just stats adjustments anyway though even old games were like that, it's not like the number of enemies change or anything so it's not that much of an achievement as people like to brag about.
I also tend to point out to gamers if they want to experience the game as devs intended usually default is the way to go anyway or easy if you're going for an ultra casual experience.
Some developers don't need to be good at games. Nobody gives a shit if the graphics artist is good at games. He has no need to be. Slave away at photoshop, wagie. Make us a model that looks like this.
Level developers, however, 100% need to be experts at the game, because they need to make it flow and balance and be suitable for advanced strategies.