The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
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spamming basic attacks almost the whole time while resource bar is full
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dying on the easiest difficulty level
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talking about how both women are products of university game design mills
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they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
“Honestly, not every dairy farmer drinks milk.”
“Not every accountant needs to be good at math.”
“Not every mechanic likes cars.”
It’s even more stupid when you put it into the context of other jobs.
Most female engineering graduates don't ever work in the field.
So the whole "design a good bearing housing" thing? Yeah, women (in general) don't.
There are notable exceptions. I know a truly exceptional female engineer.
In general, the best scholarship and internship are given to female engineering students. Only something like 20% of thoe ever go on to work in the field.
Look at Natalie Portman. An qualified aerospace engineer. Not one day at the job. This is standard.
Yes, but what you describe would be the equivalent of being an artist for a game. The person who designs the drivetrain or the engine should be people who know and love cars.
A game developer who is designing something core to the gaming experience (dungeons in this case apparently) should understand and enjoy games and the genre of their game. I'd love to watch these midwits play POE.
If you're the guy doing the car designs, you should probably be competently familiar with how they work and how to come reasonably close to optimized performance.
We're not talking about a programmer that doesn't explicitly like games coding for a game studio. We're talking about people who do higher level design for games; games themselves are the most relevant part.
Ah. So basically what you want is... The Homer. :)
But seriously I see your point. I've always thought along the lines of what u/WoonStruck said that the cars don't have to be aerodynamic. In fact they'd been making cars curvy since the 40s, but then there was this weird period in the 70's and 80's where manufacturers realized you could make them like boats or spaceships. Having a boxy car was kind of like making a statement that the owner is well off enough that he doesn't even care about fuel efficiency. "Yeah I'm driving a giant fucking box on wheels, what are you going to do about it? Get the hell out of my way."
Then that became passé and they all went back to the old curves. Probably something to do with the fuel crisis and inflation.
That's why I said reasonably close.
Correct me if I'm wrong, but don't muscle cars burn through gas primarily because of mileage-affecting factors that aren't aerodynamics?
Unless you're going over 70, which is the highest you're supposed to go in the extremely vast majority of America, aerodynamics hardly play a factor, and even in such cases other factors are a significantly larger part of fuel efficiency.
Agree that a lot of car designs are boring today, though. I don't think they have to be to be fuel efficient, either.
Accountant had better damn well at least be competent in basic arithmetic!