The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
-
spamming basic attacks almost the whole time while resource bar is full
-
dying on the easiest difficulty level
-
talking about how both women are products of university game design mills
-
they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
I don't expect devs to be the best players out there, but I do expect them to be competent enough to master all systems that the game has. Blizzard shown that their devs are on the level of a games journalist.
"Master all systems" is asking a lot. In games with dynamic difficulty, beating the hardest mode shouldn't be standard practice within the office. ZUN (touhou project) infamously cannot beat many of his own games on Lunatic mode, because he is designing them for someone with faster twitch reflexes than he has in his aging self.
But he can beat them on normal. And they're not easy games.
I don't ask for "mastery of all systems", I just ask for "baseline competence". It's simultaneously a much more reasonable ask, and a much clearly indictment of the wokists when they inevitably don't meet it.
Master all systems =/= master all gameplay.
It means knowing how the PoE trees work, how the skill gems interact, etc., etc. and being able to apply them in-game to reasonable success.
Most people can 'master' a bike without being the best biker out there because the "biking" part isn't where peak performance comes from; it comes from input.
It effectively just means "baseline competence"; that you are in control, hence master.