I recently made the switch to Godot as well. Such a better experience than unity... Anyways yeah the community is ultra woke. I couldn't stand their discord. I swear most of these activists don't even make games. They're just autistic fucks planting their rainbow flag everywhere. It's the same thing with blender. We really do need to branch out and gatekeep
Lots of indies are leftists, simply because "going indie" is a common dream (or self deception) of the perpetually lazy.
That doesn't reflect badly on indie games as a whole though, virtually any game you will actually ever play or hear about will be made by hard-working people. The commies are just the industry background noise that never achieve anything.
Lots of indies you know about are leftist because the igda is full of leftists who only support their friends and other leftists. Those who are not part of the woke hive mind do not get the push from the industry organization like they should solely over a clique of weirdo leftist.
No idea but it's damn annoying. Discord is full of faggots and children and I refuse to increase my contact with it. Was recently trying my hand at modding a game that doesn't have good mod support. I found a barebones wiki online that some other modders put together, but it has a note saying "More detailed documentation is available on our discord!" Static documentation on an un-crawled, siloed chat program, instead of on the webpage you created to point people to the chat program. Can we not simply use the Internet as intended?
I find it hard to believe people use discord with complete strangers…. I was introduced to it as a “free” alternative to team speak to hang out and chat with my friends. It just does not feel like a platform well suited to replace a web forum.
According to Godot subreddit, CyberReality had only been running the forums for 2 months. A lesson in not ceding ownership without a trial period.
Computing would benefit from an explicitly right-wing, classically liberal community. Utilize the late 80's—2012 draw of code quality and respecting user freedoms, identify and contribute to ethical software, and hostile fork anything prominent that baizuos in an official capacity (why are devs mimicking undergrad women?) or has an abusive code of conflict.
Edit: He might have been co-moderating for much longer.
I'm roughly your age and just got into game development very recently. It's a lot of learning just to get started and you won't be selling anything for two years minimum, but if you're confident in your ability to recognize that makes a game fun, it's worthwhile even just as a hobby.
Just remember to know your limits. Start with Pong and work your way up.
You are not. But like with anything you are going to have to really want to learn it for you to succeed. If it’s something you want to do pick something very simple and learn to make it.
I've been thinking about getting back into game Dev and have liked what I've seen so far with Godot. the thing that worries me though is the ability to export. the last I checked if I wanted to have any kind of Xbox or Nintendo switch export I needed to go through a third party company or engineer the export myself. is that still the case or has exporting to other systems beyond PC gotten easier?
...to escape the absolute shitshow that is the Unity engine...
As someone who's always been interested in game design, and has been thinking more recently about really getting into it, what's the issue with the Unity engine, and what are the pros and cons of Unity vs Godot?
Would you say Godot is good for a newcomer? Because that's one advantage to the bigger, more popular stuff; often more documentation and third-party support/tutorials are floating around.
There is no such thing as game dev being 'good for a newcomer'...engines claiming that...usually making you learn things like visual scripting...
Thanks. Yeah, I was a bit unclear, I was talking mostly about documentation and support, not the engine itself being 'easy.' I do know the dangers there, and don't want any of that.
As for tutorials and documentation...it varies enormously...it's not necessarily the engines, but the game genres that can be severely limited in terms of what tutorials they have.
Thankfully, I'm thinking there's a fair bit of documentation around for what I'm interested in starting with. I want to do a Vampire Survivors-like; I enjoy the genre, and I enjoy messing around with stats and math, which is what that entails. The gameplay itself is simple, but you get to layer all sorts of modifiers onto it, and get some expression from there. It's also a nice base, since you can expand from there; it doesn't have to be formulaic to the existing genre. If I can get the basics up and running, I plan to have more of a focus on items, for example.
It's a very mixed bag you're getting into, not to be discouraging...
Hey, no problem, I appreciate it. And I'm just coming at it from the hobbyist angle, so I don't need or expect to be glaringly successful or anything. I plan to mess around and get something basic up and running, to start. I enjoy games, I enjoy math and, although I haven't done much at all, I do enjoy the programming I have done.
Thanks again for the information. I'm thinking I will try out Godot, follow through with some tutorials to get a basic clone up and running, and take it from there. Either stick with Godot, or do the same thing in Unity and then compare.
What about Godot is specifically better than Unity? Unity is a goddamn mess and I really don't enjoy using it, but it's also one of two engines you're ever going to find employment with so I put up with it. I'm aware of Godot but I don't really know anything specific about it.
I recently made the switch to Godot as well. Such a better experience than unity... Anyways yeah the community is ultra woke. I couldn't stand their discord. I swear most of these activists don't even make games. They're just autistic fucks planting their rainbow flag everywhere. It's the same thing with blender. We really do need to branch out and gatekeep
Lots of indies are leftists, simply because "going indie" is a common dream (or self deception) of the perpetually lazy.
That doesn't reflect badly on indie games as a whole though, virtually any game you will actually ever play or hear about will be made by hard-working people. The commies are just the industry background noise that never achieve anything.
Lots of indies you know about are leftist because the igda is full of leftists who only support their friends and other leftists. Those who are not part of the woke hive mind do not get the push from the industry organization like they should solely over a clique of weirdo leftist.
Why the fuck does everything need a discord?
No idea but it's damn annoying. Discord is full of faggots and children and I refuse to increase my contact with it. Was recently trying my hand at modding a game that doesn't have good mod support. I found a barebones wiki online that some other modders put together, but it has a note saying "More detailed documentation is available on our discord!" Static documentation on an un-crawled, siloed chat program, instead of on the webpage you created to point people to the chat program. Can we not simply use the Internet as intended?
But then they can't ban you in real time for arguing with the mods/admins about their bad modding proposals and poor scripting.
I find it hard to believe people use discord with complete strangers…. I was introduced to it as a “free” alternative to team speak to hang out and chat with my friends. It just does not feel like a platform well suited to replace a web forum.
According to Godot subreddit, CyberReality had only been running the forums for 2 months. A lesson in not ceding ownership without a trial period.
Computing would benefit from an explicitly right-wing, classically liberal community. Utilize the late 80's—2012 draw of code quality and respecting user freedoms, identify and contribute to ethical software, and hostile fork anything prominent that baizuos in an official capacity (why are devs mimicking undergrad women?) or has an abusive code of conflict.
Edit: He might have been co-moderating for much longer.
At 37, I feel like I'm too damned old to learn programming/coding/game design. But I wholely support your endeavors.
I'm roughly your age and just got into game development very recently. It's a lot of learning just to get started and you won't be selling anything for two years minimum, but if you're confident in your ability to recognize that makes a game fun, it's worthwhile even just as a hobby.
Just remember to know your limits. Start with Pong and work your way up.
Where would you suggest I begin?
You are not. But like with anything you are going to have to really want to learn it for you to succeed. If it’s something you want to do pick something very simple and learn to make it.
Godot is full of weirdos, political shills and honest insane guys trying to make a game? I had no idea.
I've been thinking about getting back into game Dev and have liked what I've seen so far with Godot. the thing that worries me though is the ability to export. the last I checked if I wanted to have any kind of Xbox or Nintendo switch export I needed to go through a third party company or engineer the export myself. is that still the case or has exporting to other systems beyond PC gotten easier?
I think I previously called them out for being woke myself while suggesting people fork their crap and withhold donations.
I have to look into it. How friendly is it to dotnet devs?
Microsoft sponsored them to ensure that c# is usable.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html
As someone who's always been interested in game design, and has been thinking more recently about really getting into it, what's the issue with the Unity engine, and what are the pros and cons of Unity vs Godot?
Thanks!
Thanks, and thanks for the quick response.
Would you say Godot is good for a newcomer? Because that's one advantage to the bigger, more popular stuff; often more documentation and third-party support/tutorials are floating around.
Thanks. Yeah, I was a bit unclear, I was talking mostly about documentation and support, not the engine itself being 'easy.' I do know the dangers there, and don't want any of that.
Thankfully, I'm thinking there's a fair bit of documentation around for what I'm interested in starting with. I want to do a Vampire Survivors-like; I enjoy the genre, and I enjoy messing around with stats and math, which is what that entails. The gameplay itself is simple, but you get to layer all sorts of modifiers onto it, and get some expression from there. It's also a nice base, since you can expand from there; it doesn't have to be formulaic to the existing genre. If I can get the basics up and running, I plan to have more of a focus on items, for example.
Hey, no problem, I appreciate it. And I'm just coming at it from the hobbyist angle, so I don't need or expect to be glaringly successful or anything. I plan to mess around and get something basic up and running, to start. I enjoy games, I enjoy math and, although I haven't done much at all, I do enjoy the programming I have done.
Thanks again for the information. I'm thinking I will try out Godot, follow through with some tutorials to get a basic clone up and running, and take it from there. Either stick with Godot, or do the same thing in Unity and then compare.
Yup, that's the one I found, too. Seems like a solid place to start.
And, yeah, thankfully those sorts of games are pretty popular, so there's plenty of people putting out info about them.
Imagine not using malloc!
C is infested with trannies because it's the language of choice of autists, and the autistic coder to tranny pipeline is booming these days.
The only safe choice is a language nobody cares about like R or Dart or Elixir. They're too obscure for the cult to bother with subverting.
What about Godot is specifically better than Unity? Unity is a goddamn mess and I really don't enjoy using it, but it's also one of two engines you're ever going to find employment with so I put up with it. I'm aware of Godot but I don't really know anything specific about it.