We Happy Few definitely would have been served better as a limited BBC mini-series if the BBC wasn't woke.
The stories for each of the characters was quite intriguing and the worldbuilding was truly unique.
The problem was that the premise, the story, and the characterizations were all better than what the gameplay could accommodate. So you had this kind of derivative and tedious gameplay attached to a world and story that seemed like it came right out of the pages of classic British literature.
The aesthetic and the nods to classics like The Ticktockman, The Giver, 1984, and A Clockwork Orange really helped make it standout, but I don't know if the limited gameplay mechanics, constant backtracking and tedious exploration is worth the price of admission.
The visuals and story is definitely worth checking out, though.
It was at first, but apparently the censors saw reason and reclassified it as R18+. The initial ban was completely retarded: this is a game whose entire thesis is "taking drugs to avoid confronting reality is bad" - it's not endorsing the drugs a dystopian society is forcing people to take.
It's not exactly a future, it's an alternate history (and cartoonish, obviously) 1960s UK after a point of divergence from our history when something happened there (which is "the truth" they escape from).
Game sucks, wouldn't recommend.
Go read Huxley's Brave New World instead.
It's free.
Gotcha. And have read it - classic.
First time and last time we will ever agree.
Don't worry buddy, you'll come around eventually.
Everyone goes senile eventually.
Equilibrium.
Great recommendation!
Sorry to hear
The open world was too ambitious for an indie studio.
We Happy Few definitely would have been served better as a limited BBC mini-series if the BBC wasn't woke.
The stories for each of the characters was quite intriguing and the worldbuilding was truly unique.
The problem was that the premise, the story, and the characterizations were all better than what the gameplay could accommodate. So you had this kind of derivative and tedious gameplay attached to a world and story that seemed like it came right out of the pages of classic British literature.
The aesthetic and the nods to classics like The Ticktockman, The Giver, 1984, and A Clockwork Orange really helped make it standout, but I don't know if the limited gameplay mechanics, constant backtracking and tedious exploration is worth the price of admission.
The visuals and story is definitely worth checking out, though.
Why would you play real life?
Fun fact :
AustraShock is actually banned in Australia
It was at first, but apparently the censors saw reason and reclassified it as R18+. The initial ban was completely retarded: this is a game whose entire thesis is "taking drugs to avoid confronting reality is bad" - it's not endorsing the drugs a dystopian society is forcing people to take.
https://youtube.com/watch?v=gcGIRFMyGF0
https://youtube.com/watch?v=uHtK-O0neUM
It's not exactly a future, it's an alternate history (and cartoonish, obviously) 1960s UK after a point of divergence from our history when something happened there (which is "the truth" they escape from).
They realized they're in the UK. I'd need drugs too if I had to live there. :p
we happy few