Exactly where this is headed. Nvidia gifted us fake performance with upscaling and frame generation - locked behind overpriced GPUs - and then lazy devs immediately cashed out that nonexistent uplift by skipping optimization altogether. A pox on everyone in the industry.
I don't see the issue. If it makes game development more accessible, and it's not overly taxing on average hardware, then I see that as an improvement. Humanity excels when we make tools. There's been people like you who rejected the printing press, the tractor and the telephone.
I don't want game development more accessible. Game development becoming more accessible is why we have a bunch of danger hairs and bottom feeding activists ruining the industry. I want game development to be a herculean effort such that it takes people like John Carmack to survive in game development.
I suppose there's merit to your argument. But I'm inspired by the idea of this tech helping a High School student make a polished prototype of their game, raising some cash and becoming the next John Carmack. I don't lose anything from danger hairs wasting their time and dime on a turd. It's easy enough to judge developers by their "fruits."
I don't lose anything from danger hairs wasting their time and dime on a turd.
You're a contemptible fool if you truly believe that. How anyone could be in the trenches of #GamerGate and sit here twelve years later and say this is beyond me. I guess I'm just in denial about how absolutely retarded everyone is.
Yeah, as if devs can actually make N64 textures. At best they'll look like N64 but still be 4k or 8k uncompressed textures because fuck people without VRAM real estate and fuck people without disk real estate
I look forward to the day studios use N64 textures and force DLSS to save development time.
Exactly where this is headed. Nvidia gifted us fake performance with upscaling and frame generation - locked behind overpriced GPUs - and then lazy devs immediately cashed out that nonexistent uplift by skipping optimization altogether. A pox on everyone in the industry.
I don't see the issue. If it makes game development more accessible, and it's not overly taxing on average hardware, then I see that as an improvement. Humanity excels when we make tools. There's been people like you who rejected the printing press, the tractor and the telephone.
Do you still ask people for their fax number?
I don't want game development more accessible. Game development becoming more accessible is why we have a bunch of danger hairs and bottom feeding activists ruining the industry. I want game development to be a herculean effort such that it takes people like John Carmack to survive in game development.
I suppose there's merit to your argument. But I'm inspired by the idea of this tech helping a High School student make a polished prototype of their game, raising some cash and becoming the next John Carmack. I don't lose anything from danger hairs wasting their time and dime on a turd. It's easy enough to judge developers by their "fruits."
You're a contemptible fool if you truly believe that. How anyone could be in the trenches of #GamerGate and sit here twelve years later and say this is beyond me. I guess I'm just in denial about how absolutely retarded everyone is.
This cost Sega dearly in the Saturn years, to the point the Dreamcast couldn't undo all the damage.
It also cost Nintendo in the N64 years, giving Sony even more of an advantage right when Sony needed it most.
Nintendo immediately backpedaled extremely hard, making the GameCube the easiest of that generation to develop for.
Yeah, as if devs can actually make N64 textures. At best they'll look like N64 but still be 4k or 8k uncompressed textures because fuck people without VRAM real estate and fuck people without disk real estate