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96
The development team of Expedition 33. (media.scored.co)
posted 192 days ago by Totsugeki 192 days ago by Totsugeki +96 / -0
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▲ 55 ▼
– Totsugeki [S] 55 points 192 days ago +55 / -0

Healthy looking. Mostly White (there's an Asian chick and a sort of brown guy who might just be Mediterranean). Natural hair colors. No troons. No obesity. No visible piercings or degeneracy. Healthy people create quality art.

Expedition 33 earned their sweep. This was the biggest "fuck you" to modern gaming I've ever seen. $50 price tag while the AAA giants were actively campaigning for $80 price hikes. Free DLC that AAA companies would have charged for. Less than $10 million budget while Concord cost $300 million. Corporate executives should be crapping their pants right now.

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▲ 33 ▼
– multiformat 33 points 192 days ago +33 / -0

Don't forget that there's only 16 of them. A modern AAA studio has hundreds of employees and thousands more contract workers from the third world.

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▲ 6 ▼
– 70thLike 6 points 192 days ago +6 / -0

They both have the same number of workers though. It's just that the AAA studios hire hundreds (or thousands) of fake workers that are part of their cult. Together, they just steal stockholders' money while producing literally nothing.

The silver lining is that the future will be filled with small studios cranking out AAA quality games, and there's nothing the woke faggot AAA studios can do to stop it.

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▲ 8 ▼
– horstshort 8 points 192 days ago +8 / -0

Unfortunately they still used UE5 which is why I'll probably never buy the game. I fucking hate that engine with passion.

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▲ 17 ▼
– Totsugeki [S] 17 points 192 days ago +17 / -0

I understand the frustration, but I'll also argue that UE5 levels the playing field so that smaller studios like the Expedition 33 developers can compete against the AAA giants. FWIW, I dumped 100+ hours into E33 immediately after launch, found two bugs on the overworld map that were later patched, and otherwise had no performance problems. I hesitantly agree with Epic that a lot of UE5 problems are coming from bad developers.

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▲ 5 ▼
– horstshort 5 points 192 days ago +5 / -0

It's both. The graphical glitches are inherent to the engine. Threat Interactive is a great channel that does deep dives into the problems of UE5.

Here's their video about 33:

https://youtube.com/watch?v=Ls4QS3F8rJU

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▲ 6 ▼
– current_horror 6 points 192 days ago +6 / -0

It seems to function better with more linear games. Open world of where you really run into that trademark traversal stutter. Also helps if the devs turn off nanite and lumen, which is tantamount to reverting the whole engine to 4.0 lol

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▲ 2 ▼
– CatoTheElder 2 points 192 days ago +2 / -0

Satisfactory is in UE5, but they did indeed turn off lumen, and only use nanite sparingly and never on vegetation.

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▲ 2 ▼
– AllDueRespect 2 points 192 days ago +2 / -0

This is healthy to you? There's a whopping 1 dude there who could help me move a couch. Everyone else looks like they get their nutrition from an automatic cat-feeder.

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▲ 1 ▼
– deleted 1 point 192 days ago +1 / -0
▲ 1 ▼
– alucard13mmfmj 1 point 192 days ago +1 / -0

yep. look at asian dev teams too.

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