I understand the frustration, but I'll also argue that UE5 levels the playing field so that smaller studios like the Expedition 33 developers can compete against the AAA giants. FWIW, I dumped 100+ hours into E33 immediately after launch, found two bugs on the overworld map that were later patched, and otherwise had no performance problems. I hesitantly agree with Epic that a lot of UE5 problems are coming from bad developers.
I understand the frustration, but I'll also argue that UE5 levels the playing field so that smaller studios like the Expedition 33 developers can compete against the AAA giants. FWIW, I dumped 100+ hours into E33 immediately after launch, found two bugs on the overworld map that were later patched, and otherwise had no performance problems. I hesitantly agree with Epic that a lot of UE5 problems are coming from bad developers.
It's both. The graphical glitches are inherent to the engine. Threat Interactive is a great channel that does deep dives into the problems of UE5.
Here's their video about 33:
https://youtube.com/watch?v=Ls4QS3F8rJU