I understand the frustration, but I'll also argue that UE5 levels the playing field so that smaller studios like the Expedition 33 developers can compete against the AAA giants. FWIW, I dumped 100+ hours into E33 immediately after launch, found two bugs on the overworld map that were later patched, and otherwise had no performance problems. I hesitantly agree with Epic that a lot of UE5 problems are coming from bad developers.
It seems to function better with more linear games. Open world of where you really run into that trademark traversal stutter. Also helps if the devs turn off nanite and lumen, which is tantamount to reverting the whole engine to 4.0 lol
Unfortunately they still used UE5 which is why I'll probably never buy the game. I fucking hate that engine with passion.
I understand the frustration, but I'll also argue that UE5 levels the playing field so that smaller studios like the Expedition 33 developers can compete against the AAA giants. FWIW, I dumped 100+ hours into E33 immediately after launch, found two bugs on the overworld map that were later patched, and otherwise had no performance problems. I hesitantly agree with Epic that a lot of UE5 problems are coming from bad developers.
It's both. The graphical glitches are inherent to the engine. Threat Interactive is a great channel that does deep dives into the problems of UE5.
Here's their video about 33:
https://youtube.com/watch?v=Ls4QS3F8rJU
It seems to function better with more linear games. Open world of where you really run into that trademark traversal stutter. Also helps if the devs turn off nanite and lumen, which is tantamount to reverting the whole engine to 4.0 lol
Satisfactory is in UE5, but they did indeed turn off lumen, and only use nanite sparingly and never on vegetation.