Oblivion remaster voice acting fit well with its current fanbase
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I hate that Oblivion remaster is such a success. I've seen it getting praised even here.
We deserve what we tolerate.
It made me realize that we're not going back from diabetes genders and modern day NY diversity in medieval societies.
Plenty of people here slobbed all over BG3s bear knob. I can give them a much easier pass for playing a remake of a good game from the before times.
Oblivion was never a good game.
Bethesda has been buggy slop since day 1.
Arena was an interesting idea ... for about 1 hour. Then it became clear that there was barely any game there and was mostly a set of cookie cutter busywork. I was almost annoyed that I had wasted so much time copying it.
Gamers have been putting up with garbage for decades. I knew that the industry had left me behind when, behind a gigantic marketing barrage, Splinter Cell, a clunky, generic Metal Gear knock off, outsold Metroid Prime which, for its faults, is still an extremely polished and in some places brilliant game.
I've always played both PC and console games, but one of the things I've hated the most about the PC environment is the "modding will fix everything" idea has allowed publishers to get away with releasing utter shit for decades.
People have not played a vanilla Bethesda game in so long that they've forgotten that most of them were basically broken beyond all repair, and regularly needed console commands to fix themselves (lol at anyone on console!).
It is amazing that suddenly "we deserve what we tolerate!" shows up for this game, while most people here will fellate New Vegas like its the best game in the world despite being even more broken than the Bethesda games.
Bethesda was literally in charge of the QC for that title.
It was bloody revolutionary for it's time. Perhaps the modern scene makes people forget, but the idea of a large open world in games used to be a pretty rare thing. The whole reason TES is so popular is because they aggressively pushed the envelope for the scale of their worlds, sacrificing polish in favour of quantity. Unlike other games where the only thing to do is chase the victory screen, TES sought to simply provide players with a world to do whatever they wanted in (oh and there's a main quest also, but only if you want).
But it wasn't all that revolutionary. PC RPGs had large open worlds (Might and Magic series, Ultima series) all the time. Ultima 7 allowed you to go pretty much anywhere you could figure out how to get to immediately out of the gate.
Arena's world was ridiculously "large" but that was mostly because it was generated on demand which, yes, was a very different approach but resulted in (IMO) bland, uninteresting settings.
Yeah, it was interesting to click on the map and see that it would take X number of months or years to get there, but the novelty wore off quickly.
I mean, speak for yourself, but I spent most of my time in Daggerfall (my first TES game) just screwing around with the game mechanics and learning all sorts of fun and interesting ways to make use of the tools they gave you. And while most of the world was iterative, there were actually cool secrets you could find randomly by exploring, like a witch's coven which gathers on one specific day of the year, or such things. Probably the biggest thing that I love about the games is when you figure out a particularly good style and become a walking god, because the devs didn't try to stamp out that sort of emergent gameplay back then.
It's totally fine if it's not your thing, but these games are widely loved for a reason.
I never claimed to be doing otherwise.
I'm going to be honest. I think Oblivion Remastered looks bad. Not only are the colors shit but it just looks like a generic Unreal Engine game without any art direction. Don't think I'll ever bother to play it.
Its the first new Elder Scrolls game in over a decade. It had huge momentum behind it that guaranteed success regardless of any factor. And it seems that its passable enough that its not immediately dismissable like some other Remasters.
Like, expecting anything except this outcome is incredibly naive. The details are irrelevant to the big pushes and it had every opportunity to succeed granted to it handily.
Including people allowing Bethesda to get away with their broken mod-dependent games for decades now. That problem started well before any Woke shit did, and anyone who praised or even bought any of the Fallouts after 2, or Skyrim contributed to that problem.
its like WOW, OLD SLOP MADE 2 DECADES AGO! AND ITS FIFTY DOLLARS! YUM YUM I LOVE BETHESDA SLOP!
I'm honestly suprised how many goyslaves paid for that game, it was literally cracked within 24 hours and still receives daily updates to the cracked version
and the thing is, i STILL wouldn't pirate it knowing that trannies were responsible for art-design (hence why NPC models look so fucked up, esp the Khajits)
this isn't real is it? EDIT: op is in fact an edit
ROFL.
It's so bad.
Just seeing people of Reddit mention remakes is disheartening. If and when Resident Evil 5/ Final fantasy IX/ Metal Gear solid/ ect gets a remake I hope they do this! Damn man, don’t you want new games? But the answer is no because it’s all trash and on Reddit you can’t even point at why they no longer want new shit without being attacked.