I don't think I've seen something like this happen before. The closed beta was a disaster, I think the Steam version didn't even reach 3k players?
For those unfamiliar with Concord (and I don't blame you), it's a team hero arena shooter made by Firewalk Studios. This game has been in development for several years, and Sony was so impressed with what they saw that Sony purchased the studio back in 2021. Concorn has been revealed and....it looks hideous. The playable characters almost look like a parody of a woke game: fatties, aunties, shitty looking aliens, and everyone dressed up like they're wearing costumes for Doug Walker's next movie.
The gameplay, from what I've heard, is okay, but in this oversaturated market with players having several other options (not to mention FREE options when Concord needs $40 and a PSN account to play) there is no reason to play it.
Back in June there was some Playstation Showcase and Concord got nearly a third of the air time dedicated to its trailers, and nobody liked it. Basically a shittier Guardians of the Galaxy with even worse cringe MCU humor.
The closed beta was so bad that players were struggling to find players to match with.
So Sony has switched to having an open beta....and the player count has dropped even MORE. This thing is crashing and burning before everyone's eyes, and the game hasn't even officially released yet! Firewalk Studio employees had better be firing up their resumes. Concord's release date is officially August 23rd 2024, there is no way they can course correct this.
I would have expected for there to still be plenty of idiots eating up the free beta slop at least, but with such low numbers are gamers finally fed up?
CoD Black Ops 6 fills 310GB of disk space. I can't fit that on my computer.
N64 Resident Evil 2 fits on a 64MB cartridge, so 0.064GB
It seems some devs don't give a single fuck about optimisation.
The best example of how far the industry has fallen will always be that a picture of NES Mario is a larger file than the entire game itself was.
The entire library of Gameboy, Gameboy Color and GBA is only 27~GB. That is every single game for a decade and a half on one of this biggest shovelware consoles ever made.
That's not actually that surprising. It's pretty easy to take a small program with small images and build a bigger image out of it that could be larger than the original code. There's a whole competition scene about making complex animations out of like 4k of code.
That sounds ... extremely large to me. Is that including scans of manuals? Because even the larger GBA games are only a few MB. Gameboy and Gameboy Color games mostly topped out at like 256k.
I think you are under estimating how many games came out for those consoles. This was the peak of tie-in games, shoving every single game in existence onto portable (which means you can probably get like half the NES/SNES library in that list), literal barely functional shovelware games, and games getting full different releases per region leading to each one having often 2-3 "different" games that are near identical.
The Wii is famous for its absurd game catalogue, and it doesn't have shit on Gameboy at its peak.
Even if you could fit it on your PC it's such a waste of space for an incredibly average shooter, I like going into autistic detail when it comes to this sort of thing just because it helps explain exactly why the games industry has gotten so bad now. Their whole thing of trying to brag about putting in some strafing mechanics that probably took them only a few lines of code is another ridiculous example.
Even more-so if you're trying to fit it onto one of your few NVME drives to get faster load times. CoD is absolutely not worth that much of my computer's prime real estate.
That's actually insane