If this was 12ish years ago I would be interested in anything eve related. As it stands Astrox Imperium is the closest I've got to anything eve related.
Eve Online is dying, and has been dying for a decade, because the present crop of devs don't know what fun is.
Namely, not PvE. If you want a game for "make line go up" there have always been better choices. Eve was about the emergent gameplay of a world with barely any rules besides "don't hack the game".
Ironically given that Eve was founded by people who missed the way Ultima Online was before the Trammel update, the game turned into much worse of a carebear catering experience.
Here I thought I'd make my point by talking about "make line go up".
The nullsec guys are complete tools, yes. But the bulk of the playerbase still squats in hisec mining and ratting, and that atrocious isk fountain of incursions. Fully half of them are afk at all times to boot. You can bump them into another cell for God's sakes and nothing, because they're logged in to not play the game, just trying to make line go up.
It's no surprise when they quit. Because nothing about any of that is actually fun. What little fun was left in Eve consisted of finding inventive ways to kill those people.
I was a lowsec and wormhole player myself, with several awox and suicider alts. As far as I'm concerned that's the actual game.
I know who the fuckers squatting in hisec are. I spent half a decade killing them. The nullsec guys mostly play the economy and rat in nullsec because the bounties for it are too high.
They're not the same people as the afk miners. Nullsec corps don't need Plagioclase and Veldspar.
I spent a long time killing both groups. They're not the same people. That's just cope tbh. And the people criticizing carebears are different people too.
We might be talking from too old a point of view. I heard they did mineral redistribution rebalance a couple years back. It looks like trit might be non-existent in null now.
It's inevitably going to be the same 0.0 players with a bunch of high sec mining
Nah. Null mining would be way more profitable. They had moons and better ice. Plus you can have someone rorq with you AND have you friends to hot drop on anyone who tries to pewpew.
High sec "afk" miners were more likely people like me who went "My freighter alt is doing fuck all while I run WH relic sites. Might as well train into an Orca and make a couple ISK on the other monitor."
Yeah. That sounds right. Personally, I never went for the nullbear farming stuff. Would just grab a cloaky to go play in wormholes with the other people who wanted to play a space game outside the umbrellas. It was so much fun to listen to null cry about the Blackout when they had to re-learn what d-scan was.
One of the important things to the FPS of star citizen isn't as much the gunplay but the zero G EVA and ship interiors.
I played Elite for quite a while before I jumped ship (after too many time getting annoyed at engineering) and saw the influx of players when Elite added space legs but it was a land and teleport out of your ship.
Having ship interiors and zero G allows for varied interactions between players, from doing silly things to the military LARPers doing a try hard ship invasion.
Though Star citizen still needs the game part built on top the EVA, interiors and the soft death system are important to the FPS spaceman fantasy.
Though from what I heard of the pirate elements of the game too many people fly ships without any kind of FPS gear, guess there isn't a cure for stupid.
I remember playing Dust 514 back in the day, it was alright as a lot of console players were interested in the EVE universe and lore but didn't have the time that the PC guys did so a drop in FPS where you could support the PC side by being boots on the ground seemed great.
Unfortunately the time of release was bad, the state it first was released was confusing for all new players that when you died you actually lost equipment (like in the EVE universe) and it just felt like an isolated pocket not really connected to EVE.
I doubt they learnt enough lessons to correct that now, putting it as an extraction shooter seems like the safest choice as then there's less to worry about compared to a PvP multiplayer. The only way I can see it not being DOA is if they combine the FPS portion into a way to capture ships or stations on EVE without blowing them up, that would turn this into something worth investing time in.
Initially saw the trailer during one of those countless fests YouTube keeps recommending.
I originally thought it looked okay, but then remembered Dust 514 and how that failed. The general concept could have been cool, and like you said, definitely would have been neat if the FPS missions made a difference to the larger game world, but basically it's just more instanced FPS combat that looks extremely samey and uninspired. Plus, nothing really ties into the larger, emergent EVE experience, so the entire hook that they could have used to lure people in makes it all pointless.
If this was 12ish years ago I would be interested in anything eve related. As it stands Astrox Imperium is the closest I've got to anything eve related.
Lol even. But to be fair I don't recall Dust 514 actually being bad, just very poorly timed.
I don't know if you've ever played EVE but I can tell you how that goes:
Edit: I wonder if this is actually a reaction to Star Citizen.
Eve Online is dying, and has been dying for a decade, because the present crop of devs don't know what fun is.
Namely, not PvE. If you want a game for "make line go up" there have always been better choices. Eve was about the emergent gameplay of a world with barely any rules besides "don't hack the game".
Ironically given that Eve was founded by people who missed the way Ultima Online was before the Trammel update, the game turned into much worse of a carebear catering experience.
Here I thought I'd make my point by talking about "make line go up".
The nullsec guys are complete tools, yes. But the bulk of the playerbase still squats in hisec mining and ratting, and that atrocious isk fountain of incursions. Fully half of them are afk at all times to boot. You can bump them into another cell for God's sakes and nothing, because they're logged in to not play the game, just trying to make line go up.
It's no surprise when they quit. Because nothing about any of that is actually fun. What little fun was left in Eve consisted of finding inventive ways to kill those people.
I was a lowsec and wormhole player myself, with several awox and suicider alts. As far as I'm concerned that's the actual game.
I know who the fuckers squatting in hisec are. I spent half a decade killing them. The nullsec guys mostly play the economy and rat in nullsec because the bounties for it are too high.
They're not the same people as the afk miners. Nullsec corps don't need Plagioclase and Veldspar.
I spent a long time killing both groups. They're not the same people. That's just cope tbh. And the people criticizing carebears are different people too.
We might be talking from too old a point of view. I heard they did mineral redistribution rebalance a couple years back. It looks like trit might be non-existent in null now.
Edit: Yeah, I was right. Null can't get Trit or Nocxium anymore. So they've got to buy or farm it themselves in HS/LS. There is some incentive for them to sit on HS rocks.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNTnHpLZ3lZGZJym1Na0fDodY_A-fsVNx62brXK_6gn87kst1a9DTrZ_GIssAnvBBReXuUOXuM0Q8Pkega6dV8jp8g4j5sHrd2zeC4_uK3jNWMF1fcQsWo_gcvcCWshANGYwiTyeir0g/w400-h198/Mineral+Table.png
Fellow CODE. enforcer? Or a goon?
Nah. Null mining would be way more profitable. They had moons and better ice. Plus you can have someone rorq with you AND have you friends to hot drop on anyone who tries to pewpew.
High sec "afk" miners were more likely people like me who went "My freighter alt is doing fuck all while I run WH relic sites. Might as well train into an Orca and make a couple ISK on the other monitor."
Yeah. That sounds right. Personally, I never went for the nullbear farming stuff. Would just grab a cloaky to go play in wormholes with the other people who wanted to play a space game outside the umbrellas. It was so much fun to listen to null cry about the Blackout when they had to re-learn what d-scan was.
Adjusts space monocle
One of the important things to the FPS of star citizen isn't as much the gunplay but the zero G EVA and ship interiors.
I played Elite for quite a while before I jumped ship (after too many time getting annoyed at engineering) and saw the influx of players when Elite added space legs but it was a land and teleport out of your ship.
Having ship interiors and zero G allows for varied interactions between players, from doing silly things to the military LARPers doing a try hard ship invasion.
Though Star citizen still needs the game part built on top the EVA, interiors and the soft death system are important to the FPS spaceman fantasy.
Though from what I heard of the pirate elements of the game too many people fly ships without any kind of FPS gear, guess there isn't a cure for stupid.
Lmao they're still trying that after they released Dust 514 on PS3 a week before the launch of the PS4?
Dust 514 was good though. I'm disappointed by this new shit and wanting to force a subscription
I remember playing Dust 514 back in the day, it was alright as a lot of console players were interested in the EVE universe and lore but didn't have the time that the PC guys did so a drop in FPS where you could support the PC side by being boots on the ground seemed great.
Unfortunately the time of release was bad, the state it first was released was confusing for all new players that when you died you actually lost equipment (like in the EVE universe) and it just felt like an isolated pocket not really connected to EVE.
I doubt they learnt enough lessons to correct that now, putting it as an extraction shooter seems like the safest choice as then there's less to worry about compared to a PvP multiplayer. The only way I can see it not being DOA is if they combine the FPS portion into a way to capture ships or stations on EVE without blowing them up, that would turn this into something worth investing time in.
Initially saw the trailer during one of those countless fests YouTube keeps recommending.
I originally thought it looked okay, but then remembered Dust 514 and how that failed. The general concept could have been cool, and like you said, definitely would have been neat if the FPS missions made a difference to the larger game world, but basically it's just more instanced FPS combat that looks extremely samey and uninspired. Plus, nothing really ties into the larger, emergent EVE experience, so the entire hook that they could have used to lure people in makes it all pointless.
I tried it for one match, it was lame and boring.