Eve Online is dying, and has been dying for a decade, because the present crop of devs don't know what fun is.
Namely, not PvE. If you want a game for "make line go up" there have always been better choices. Eve was about the emergent gameplay of a world with barely any rules besides "don't hack the game".
Ironically given that Eve was founded by people who missed the way Ultima Online was before the Trammel update, the game turned into much worse of a carebear catering experience.
Here I thought I'd make my point by talking about "make line go up".
The nullsec guys are complete tools, yes. But the bulk of the playerbase still squats in hisec mining and ratting, and that atrocious isk fountain of incursions. Fully half of them are afk at all times to boot. You can bump them into another cell for God's sakes and nothing, because they're logged in to not play the game, just trying to make line go up.
It's no surprise when they quit. Because nothing about any of that is actually fun. What little fun was left in Eve consisted of finding inventive ways to kill those people.
I was a lowsec and wormhole player myself, with several awox and suicider alts. As far as I'm concerned that's the actual game.
Yeah. That sounds right. Personally, I never went for the nullbear farming stuff. Would just grab a cloaky to go play in wormholes with the other people who wanted to play a space game outside the umbrellas. It was so much fun to listen to null cry about the Blackout when they had to re-learn what d-scan was.
One of the important things to the FPS of star citizen isn't as much the gunplay but the zero G EVA and ship interiors.
I played Elite for quite a while before I jumped ship (after too many time getting annoyed at engineering) and saw the influx of players when Elite added space legs but it was a land and teleport out of your ship.
Having ship interiors and zero G allows for varied interactions between players, from doing silly things to the military LARPers doing a try hard ship invasion.
Though Star citizen still needs the game part built on top the EVA, interiors and the soft death system are important to the FPS spaceman fantasy.
Though from what I heard of the pirate elements of the game too many people fly ships without any kind of FPS gear, guess there isn't a cure for stupid.
Lol even. But to be fair I don't recall Dust 514 actually being bad, just very poorly timed.
I don't know if you've ever played EVE but I can tell you how that goes:
Edit: I wonder if this is actually a reaction to Star Citizen.
Eve Online is dying, and has been dying for a decade, because the present crop of devs don't know what fun is.
Namely, not PvE. If you want a game for "make line go up" there have always been better choices. Eve was about the emergent gameplay of a world with barely any rules besides "don't hack the game".
Ironically given that Eve was founded by people who missed the way Ultima Online was before the Trammel update, the game turned into much worse of a carebear catering experience.
Here I thought I'd make my point by talking about "make line go up".
The nullsec guys are complete tools, yes. But the bulk of the playerbase still squats in hisec mining and ratting, and that atrocious isk fountain of incursions. Fully half of them are afk at all times to boot. You can bump them into another cell for God's sakes and nothing, because they're logged in to not play the game, just trying to make line go up.
It's no surprise when they quit. Because nothing about any of that is actually fun. What little fun was left in Eve consisted of finding inventive ways to kill those people.
I was a lowsec and wormhole player myself, with several awox and suicider alts. As far as I'm concerned that's the actual game.
Yeah. That sounds right. Personally, I never went for the nullbear farming stuff. Would just grab a cloaky to go play in wormholes with the other people who wanted to play a space game outside the umbrellas. It was so much fun to listen to null cry about the Blackout when they had to re-learn what d-scan was.
Adjusts space monocle
One of the important things to the FPS of star citizen isn't as much the gunplay but the zero G EVA and ship interiors.
I played Elite for quite a while before I jumped ship (after too many time getting annoyed at engineering) and saw the influx of players when Elite added space legs but it was a land and teleport out of your ship.
Having ship interiors and zero G allows for varied interactions between players, from doing silly things to the military LARPers doing a try hard ship invasion.
Though Star citizen still needs the game part built on top the EVA, interiors and the soft death system are important to the FPS spaceman fantasy.
Though from what I heard of the pirate elements of the game too many people fly ships without any kind of FPS gear, guess there isn't a cure for stupid.