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28
IGN mocking is always funny (twitter.com)
posted 1 year ago by Ahaus667 1 year ago by Ahaus667 +28 / -0
14 comments share
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Comments (14)
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▲ 25 ▼
– Adamrises 25 points 1 year ago +25 / -0

I do think there is a midground between the sheer handholdy of most open world games and the complete "go fuck yourself" of all the From Soft "questlines."

Because most of the time it isn't about knowing where to go, its about "why would I ever know this person was here now." Elden Ring at least has most of them moving forward through the world with you, which is a huge improvement compared to previous games where they'd sometimes just go to random older zones in the world with minimal hint why.

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▲ 6 ▼
– RoulerBleu 6 points 1 year ago +6 / -0

I want a quest book in case I forget something between sessions, or accidentally pressed the button on the dialog too fast and now the info on what's the next task in the storyline is gone.

Currently playing Tales of Phantasia on tablet with a SNES emulator during car rides and I have the Walkthrough saved to refer to otherwise it would be unplayable for me.

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▲ 3 ▼
– Adamrises 3 points 1 year ago +3 / -0

Yeah, I think a questbook is a solid compromise between the random wandering and "marker to every step." Something similar to the original Bomber's Notebook from Majora's Mask.

Tales of Phantasia

You have my sympathies. Trying to get that fucking marriage questline done on your own is literally impossible without a guide.

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▲ 2 ▼
– deleted 2 points 1 year ago +2 / -0
▲ 4 ▼
– SendTomBoys 4 points 1 year ago +4 / -0

If all Souls games came with a guide for free I'd excuse the bullshit. But they don't. It's annoying as fuck to have to go to Google because I know I'm about to fuck up my game if I don't.

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▲ 3 ▼
– Adamrises 3 points 1 year ago +3 / -0

They are way too designed for "wiki everything" being a legitimate requirement to play and see a huge chunk of the content. More so than most JRPGs which just need that for certain equipment or items, no this bitch will hide entire huge zones behind wiki level secrets.

Including the god damned boss required to kill to enter the DLC, which has only been killed by like 38% of players and I bet most of that is because most of them don't even know where he is.

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▲ 19 ▼
– simian 19 points 1 year ago +19 / -0

Then the journalist fails to complete the notebook’s tutorial.

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▲ 12 ▼
– Ahaus667 [S] 12 points 1 year ago +12 / -0

Maybe we should put the cuphead tutorial in every game just so gaming journalism implodes overnight

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▲ 7 ▼
– RoulerBleu 7 points 1 year ago +7 / -0

Upcomming article from Games' Journoids :

Getting a pigeon might be the only way to finish this game's tutorial due to a lack of accessibility features.

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▲ 16 ▼
– Totsugeki 16 points 1 year ago +16 / -0

I'm the weirdo who still writes out physical notes for whatever game I'm playing.

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▲ 9 ▼
– ApparentlyImAHeretic 9 points 1 year ago +9 / -0

One of the things I really liked about Hollow Knight was how you could unlock colored badges to mark your map with. No explanation as to how you're supposed yo use them, they are literally just mindless stickers. I used the red ones to mark currently impassible paths, and blue ones to mark passive paths that I hadn't yet explored.

This made it really feel like I was the one doing the discovering, as opposed to modern shopping list waypoint slop.

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▲ 3 ▼
– Norenia 3 points 1 year ago +3 / -0

Honestly, I think I can actually say I've gotten dumber as a result of absurd levels of handholding in games. I've been playing SMT3 Remastered (Featuring Dante from the "Devil May Cry" Series) lately, something I never played back in its original release, and there was a point I was lost for a good hour trying to find my way to the next region, nothing to point my way. And of course it was just a matter of me forgetting there was an NPC-guarded door that was no longer guarded after a certain event.

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▲ 2 ▼
– deleted 2 points 1 year ago +2 / -0
▲ 1 ▼
– deleted 1 point 1 year ago +1 / -0

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