Titanfall 2 has the hip fire and ADS accuracy the same since the game is centered around wall running and advanced movement, but ADS zooms in so it's easier to see the target.
Everyone is also outlined in red within a certain distance so, very arcade.
You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).
Both.
ADS is better for realism and skill, all hip fire is more for arcadey bs when I want to just go shoot things and relax
most games with ads have aim assist turned up to 11 when the ads button is pressed.
In my experience, it's less common on pc and only common on console games.
Titanfall 2 has the hip fire and ADS accuracy the same since the game is centered around wall running and advanced movement, but ADS zooms in so it's easier to see the target.
Everyone is also outlined in red within a certain distance so, very arcade.
Yea, depends on the game. Both are fine. Hell, you can have both in the same game, e.g. hipfire for close range and sights for long range.
CoD et all did that since the start, or near enough.
Ah yeah, cause shooting OR moving, takes more skill than shooting AND moving at the same time...
You can move and ADS at the same time in most games, at least on PC. So I have no idea what retarded shit you're talking about here.
It's also how you actually shoot most of the time, but I've only done shooting competitions for 7 or 8 years now, so what do I know
You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).