You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).
Ah yeah, cause shooting OR moving, takes more skill than shooting AND moving at the same time...
You can move and ADS at the same time in most games, at least on PC. So I have no idea what retarded shit you're talking about here.
It's also how you actually shoot most of the time, but I've only done shooting competitions for 7 or 8 years now, so what do I know
You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).