You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).
You move at ~50% of the speed most of the time while ADS-ing, and the movement is already much slower (since ADS generally means some form of realism, with realistic movement speed).
Aiming and shooting in a game with ADS is, as such, much easier than in an AFPS, for instance, where you have to handle both at full speed continuously. Being a long time FPS gamer, ADS-based game is basically just like standing straight up at this point, that's also why there's such a strong emphasis on recoil / spread, otherwise it would be extremely easy (something old-school FPS don't have to rely on).