The NES had Megaman. The genesis had
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This fucking game ... this fucking ... game.
Loved the fuck out of it and took the time to beat it out of spite because it was difficult ... and it didn't hold your hand.
remember when game devs tortured gamers with brutally difficult gameplay rather than by forcing their broken politics down our throats?
Remember when brutally difficult gameplay was merely a matter of "technology wasn't nearly so good at making smooth gameplay features?"
...should have added a laughing emoji to indicate I was joking, lol.
that's a fair point, but there were other factors as well. I forget the term, but as an example, there's a concept where a dev/playtester plays the same part of the level over and over, so they can pass it with ease, never realizing that to a new player, that part is actually hard as balls. considering the relative youth of the industry, this wasn't properly known at the time, especially with so many new studios popping up all the time.
Honestly, I'm not even shitting on these old games. There were piles of lemons, put out by shovelware companies galore, but the games seen as classics became classics for a reason, even if the difficulty was borderline sadomasochistic.
That being said, there's something funny about people who look fondly back at games that make demon souls look like a cakewalk being called "whiny man-babies".
No, that was bad game design. Either from refusal to spend the time to implement responsive controls or through shit game design that was modeled after arcades where the goal was to kill the player to farm another quarter.
It's very possible to design a game that is both good but brutally difficult, but lot's not fool ourselves, a metric fuckton of games from that era were hard because of abominably bad game design.
Remember when brutally difficult games were just a marketing pitch to make you waste quarters on arcade machines deliberately designed to be brutally hard at first quarter and only get easier after you put another 20 after 20 continue countdowns?
...don't die?
lmao.
The dark souls of the megadrive.
dark souls wishes it was this hard...
....that first fake ending was the biggest middle finger to gamers ever.
"Oh, you beat the game? Hahaha.... no you didn't! Keep fighting pleb!"
....Then when you get to the real ending, it turns out, it's just a never-ending clock because Chakan has a never-ending battle against evil! This game has the biggest "F U!" ending(s) of all time, and even with cheats it's just not a game I would ever play again.
Though to be fair, this game and Splatterhouse really set the Genesis apart from every other game back then. They were true action-horror titles with an atmosphere and aesthetic no game today has ever come close to imitating.
At least they attempted to be poetically cruel about it.
Memory is hazy but for those who are curious, Chakan dueled Death himself to win immortality. He was granted this, but at the stipulation that he could never die so long as evil existed. After eons of fighting, he's ready to die so he's now trying to purge evil on earth, by hand I guess.
At the end of the game, he's defeated evil on earth. Death shows up and says he meant ALL evil, and points to the night sky. There are countless worlds to purge, and we're not even sure he can reach any of them.
This was one of our cult hire games back in the day when you could hire games.
What the fuck does this mean?
I used to own a video games store that rented video games - we had a few games that were constantly out and booked ahead , this was one of them.
Chakan had great atmosphere
But for balls out fun nothing tops Gunstar Heros
that was a good one.
of worthy note was also biohazard battle, though that's more of an R-type clone with an organic gimmick
Eh, I'd rather go with Exranzer/Ranger X.
EDIT: I didn't even know where the comparison was coming from. After looking up a video, I do now. That's not just Megaman, that's outright Demons' Souls, god knows how long before Demons' Souls was even around.
Looked it up because I had never heard of it and I was IMMEDIETLY reminded why I hated the Genesis' sound-font. Like a rubber band made out of aluminum snapping into my eardrums.
Depends on the title. Some games could make the Genesis sound chip SING. The Sonic games are obvious, but there are other gems as well.
Rocket Knight Adventures has one of the best OSTs of the era. And it tends to synchronize to the action if you're playing well too.
The genesis produced some of the worst and best video game music ever made. Often, within the same game.
yeah, sorry about that, lol. I can't remember if the genesis had weak audio hardware or just shitty audio drivers, but it was pretty limited in what It could do.
Game was fun if you muted it though, lol
Try Sword of Vermillion. Get back to me later.
Wow, people actually played this game? I ran across it recently when I was looking to make a list of games based on comic book properties. This game was made entirely by Robert Kraus, the actual writer/artist of the indie comic Chakan: The Forever Man.
And, yes, most of the games on my list ended up being either 2D side-scrollers or 3rd person shooters, with the notable exception of Rob Liefeld's Youngblood being turned into a real time strategy Command & Conquer clone, called Youngblood: Search & Destroy.
I played it a little...
...and gotta absolutely curbstomped by it, lmao.
What kind of Man are you? Mega, Forever, or Sonic Blast?
Xexyz 😎
jokes aside, I like a little of everything, but the gameplay has to be there or I just get bored
I literally still have my copies of the first two Katamari damacy games, and I still go back and play them sometimes, because in spite of the 'shroomfest that is the graphics and plot of those games, at their core, the gameplay mechanics are challenging and enjoyable.