First you need Deppth to unpack and repack the pkg files. Very easy pip install, everyone has python yes? That's like modern equivalent of winzip nowadays yea?
Next go to your common\Hades\Content\Win\Packages and unpack GUI.pkg
It unpacks everything into a folder, and the png files are all there. You can change out the portraits as you please.
Repack and you're done. The github page has instructions on how to set it up so you can distribute the mod.
I got few diy projects in the pipeline but this is maybe 3rd or 5th on my list so one day I'll change out all the pics with hot thots and play the game.
Also, it won't change the in game assets, I have no idea how many of these ugly gods and goddesses are actually in the game as npcs in the hub or as bosses, I'm not gonna bother looking into it, the main thing is FIXING the woke trash portraits.
You could just take that, throw it through remove.bg or Adobe Express's background remover (or a local Stable Diffusion setup with the right extension) and use that directly without any Photoshop touchups.
Last night on Tensor dot art, using some Hades LoRA I got this and this on the first try.
It's not close to perfect, but I think some more tweaking with the settings and then off to GIMP to lower the color temp to match the game, AI bg remove and I think it'd fit the game pretty well.
edit: that'd be for an actual patch to share on based mods, I'm making my own big tittied degen one.
an accurate full body portrait of the Greek god Athena styled to match the art style of the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today!
For fun: Casting call any suggestions as to how they should look? Don't have to give input on all of them, just whoever you actually give a shit about... heh, who the fuck is even still playing this game? Whatever it's new to me.
Aphrodite better have huge melons. I'd expect that's what they meant when they said she is super beautiful: everyone just looks at her melons and ignores the rest.
i have been working on an open source custom-engined game nearly half my waking hours for the last 3 months.
every feature you add adds 10 bugs to fix. every bug you fix introduces 2 more elsewhere.
sometimes you are wondering if that other guy messing with LuaJIT somehow made pairs() leaky because for some reason it's grabbing values you are sure are not IN the table, just adjacent to it, and then 4 hours later with your console absolutely spammed with info updating prints you realize you wrote squad.taskName = taskName in a random spot hidden in a bunch of code where squad isn't the actual squad, but for some damned reason you wrote it so that it's actually squad.Actors in that context...
make your unity asset first person shooters all you want dude, but real games are hell to make.
Yeah, I don't know what he's talking about. I sat down to follow a tutorial to make a match three game from scratch in Godot and stopped on Part 10 of 100 video playlist because my time was better spent on D&D prep.
What? 100 part for a match 3 game? So I went to look it up, sure enough 76 part video. Fuck that bro, I mean your majesty, I was about to come and say that sounds like it's a you problem. But it's not, you picked a shit starter tutorial.
The idea is to have a foundation, get comfortable with navigating around the UI, and tinker with the code to see if you can modify and improve the tutorial game based on what you've learned. It's okay to break thing. Low time investment. (stop reading here)
(rant) It's not for everyone, and it's not "fun", but I think it's rewarding, I like to think some of the really bad shit I made is my love letter to the world. There is no better time in history to start being an indie dev. No cost start, free video tutorials, royalty free engine, AI coding assist and asset gen, low system requirements, self publishing. Of course it's also the worst time to be an indie dev, satiated market, don't expect to make money off it, for every Vampire Survivor there are thousands of good, polished games that never get the attention it deserves. But then I see some motherfucker who puts up a pixel platformer for 2 dollars on the Nintendo eshop and it plays like some 2008 flash game and it's on the featured or curated part of the shop and I go: that can be me, my shovelware could be featured and then I'd be swimming in tens of dollars! And that keeps me going.
Yeah, it's not for me. Like I said, that itch gets scratched in D&D prep, trying to trick the VTT into doing what I want. That way, my progress sees immediate use the next time we play.
I've never had someone acknowledge my royalty on here. If you ever need to make a new account, I grant you permission to come back as Sir_Jack.
I do make games and have published before :-D I'm switching over to Godot atm, although it's just a long list of tutorials on my youtube playlist at the moment. I have a few game ideas I'm bouncing around but if I publish them I won't talk about it here as I want to be apolitical and don't wish to be targeted for wrongthink.
But yes it baffles me how many modders spend hundreds of unpaid hours making content for games. Yeah, like a handful got jobs out of it but for most its just a passion for a game they like, commendable I suppose, but baffling for me.
I've spent loads of time toying with gamedev in the past, way back to trying to roll my own 3D engine with C++, more recently Android and VR with Unreal, but now I'm focused exclusively on mods for my favorite game... so I guess I'm in that baffling camp. I totally get what you mean - it's ultimately a waste of time with no concrete payoff - but it's really an extension of playing the game you enjoy. What people miss when they say "just make a new game bro" is that you can't reproduce a beloved setting without stepping on copyright. Gameplay (like the god game mechanics of Black & White) can easily be transferred to new contexts, but we often like a particular game's world, setting, or story. We want to keep that and put our own touch on the world, unlock avenues that were originally blocked off, or perfect something that was left unfinished. It's as much a form of creative exploration as exploring the world according to game's rules is.
Or like here we can't fully enjoy a game until we remove some woke bullshit. Or we just want Skyrim but with degen big titted anime elves and shit.
(if we're talking about making Total Conversions with existing games, yeah that seems pointless these days with so many easy to use engines out there)
You're right, nothing wrong with it at all and I appreciate each and every mod I've used and its creator for making it, god knows you can't play stock TES or Fallout because it's dogshit and relies on free labor from passionate fans to make it amazing. (just don't ask me to pay for mods)
First you need Deppth to unpack and repack the pkg files. Very easy pip install, everyone has python yes? That's like modern equivalent of winzip nowadays yea?
Next go to your common\Hades\Content\Win\Packages and unpack GUI.pkg
It unpacks everything into a folder, and the png files are all there. You can change out the portraits as you please.
Repack and you're done. The github page has instructions on how to set it up so you can distribute the mod.
I got few diy projects in the pipeline but this is maybe 3rd or 5th on my list so one day I'll change out all the pics with hot thots and play the game.
Also, it won't change the in game assets, I have no idea how many of these ugly gods and goddesses are actually in the game as npcs in the hub or as bosses, I'm not gonna bother looking into it, the main thing is FIXING the woke trash portraits.
Shoutout to AndreLouisIssa for making Deppth.
You could easily use AI to generate actually appealing versions of the characters.
Here's what I got from Hotpot with Portrait Game 7 and the prompt:
You can probably get something better with a different style generator, but it's enough to show that you can get some decent results.
You could just take that, throw it through remove.bg or Adobe Express's background remover (or a local Stable Diffusion setup with the right extension) and use that directly without any Photoshop touchups.
Last night on Tensor dot art, using some Hades LoRA I got this and this on the first try.
It's not close to perfect, but I think some more tweaking with the settings and then off to GIMP to lower the color temp to match the game, AI bg remove and I think it'd fit the game pretty well.
edit: that'd be for an actual patch to share on based mods, I'm making my own big tittied degen one.
Yeah, something like...
Treat AI art programs like they're autistic if you wanna get the best results.
For fun: Casting call any suggestions as to how they should look? Don't have to give input on all of them, just whoever you actually give a shit about... heh, who the fuck is even still playing this game? Whatever it's new to me.
Hades
Nyx
Charon
Chaos
Megaera
Tisiphone
Alecto
Thanatos
Hypnos
Zagreus
Zeus
Poseidon
Athena
Artemis
Aphrodite
Ares
Dionysus
Hermes
Demeter
Achilles
Patroclus
Theseus
Asterius
Dusa
Skelly
Eurydice
Orpheus
Sisyphus
Bouldy
Cerberus
Persephone
Pepes and wojacks all, of course.
Trump as Zeus would be 10/10 kek
Replace them with all the old Hercules:The Legendary Journeys cast.
Aphrodite better have huge melons. I'd expect that's what they meant when they said she is super beautiful: everyone just looks at her melons and ignores the rest.
Sisyphus: why not make HIM the boulder?
I'm imagining Brock pushing the smuggest Gravler in the universe up a hill.
... and now I'm theming greek gods to pokemon. My brain sometimes...
You can probably pull inspiration from either Smite or Kaneko/SMT for some of these designs.
Make all the enemies whiney jews.
i have been working on an open source custom-engined game nearly half my waking hours for the last 3 months.
every feature you add adds 10 bugs to fix. every bug you fix introduces 2 more elsewhere.
sometimes you are wondering if that other guy messing with LuaJIT somehow made pairs() leaky because for some reason it's grabbing values you are sure are not IN the table, just adjacent to it, and then 4 hours later with your console absolutely spammed with info updating prints you realize you wrote squad.taskName = taskName in a random spot hidden in a bunch of code where squad isn't the actual squad, but for some damned reason you wrote it so that it's actually squad.Actors in that context...
make your unity asset first person shooters all you want dude, but real games are hell to make.
Yeah, I don't know what he's talking about. I sat down to follow a tutorial to make a match three game from scratch in Godot and stopped on Part 10 of 100 video playlist because my time was better spent on D&D prep.
What? 100 part for a match 3 game? So I went to look it up, sure enough 76 part video. Fuck that bro, I mean your majesty, I was about to come and say that sounds like it's a you problem. But it's not, you picked a shit starter tutorial.
While I can't give you a good tutorial to start with I will say that you want to aim for something that will show you results quickly at first, 10 minute snake video, 2 hour vamp survivor, 10 minute 2d platformer
I'll try a few of what I listed this weekend just so I put my money where my mouth is. Including this recently uploaded one.
The idea is to have a foundation, get comfortable with navigating around the UI, and tinker with the code to see if you can modify and improve the tutorial game based on what you've learned. It's okay to break thing. Low time investment. (stop reading here)
(rant) It's not for everyone, and it's not "fun", but I think it's rewarding, I like to think some of the really bad shit I made is my love letter to the world. There is no better time in history to start being an indie dev. No cost start, free video tutorials, royalty free engine, AI coding assist and asset gen, low system requirements, self publishing. Of course it's also the worst time to be an indie dev, satiated market, don't expect to make money off it, for every Vampire Survivor there are thousands of good, polished games that never get the attention it deserves. But then I see some motherfucker who puts up a pixel platformer for 2 dollars on the Nintendo eshop and it plays like some 2008 flash game and it's on the featured or curated part of the shop and I go: that can be me, my shovelware could be featured and then I'd be swimming in tens of dollars! And that keeps me going.
Yeah, it's not for me. Like I said, that itch gets scratched in D&D prep, trying to trick the VTT into doing what I want. That way, my progress sees immediate use the next time we play.
I've never had someone acknowledge my royalty on here. If you ever need to make a new account, I grant you permission to come back as Sir_Jack.
I do make games and have published before :-D I'm switching over to Godot atm, although it's just a long list of tutorials on my youtube playlist at the moment. I have a few game ideas I'm bouncing around but if I publish them I won't talk about it here as I want to be apolitical and don't wish to be targeted for wrongthink.
But yes it baffles me how many modders spend hundreds of unpaid hours making content for games. Yeah, like a handful got jobs out of it but for most its just a passion for a game they like, commendable I suppose, but baffling for me.
I've spent loads of time toying with gamedev in the past, way back to trying to roll my own 3D engine with C++, more recently Android and VR with Unreal, but now I'm focused exclusively on mods for my favorite game... so I guess I'm in that baffling camp. I totally get what you mean - it's ultimately a waste of time with no concrete payoff - but it's really an extension of playing the game you enjoy. What people miss when they say "just make a new game bro" is that you can't reproduce a beloved setting without stepping on copyright. Gameplay (like the god game mechanics of Black & White) can easily be transferred to new contexts, but we often like a particular game's world, setting, or story. We want to keep that and put our own touch on the world, unlock avenues that were originally blocked off, or perfect something that was left unfinished. It's as much a form of creative exploration as exploring the world according to game's rules is.
Or like here we can't fully enjoy a game until we remove some woke bullshit. Or we just want Skyrim but with degen big titted anime elves and shit.
(if we're talking about making Total Conversions with existing games, yeah that seems pointless these days with so many easy to use engines out there)
You're right, nothing wrong with it at all and I appreciate each and every mod I've used and its creator for making it, god knows you can't play stock TES or Fallout because it's dogshit and relies on free labor from passionate fans to make it amazing. (just don't ask me to pay for mods)
Ok, I laughed lol AI ain't the best but I bet you could do some curvacious assets with vaguely greek themes.
Grats on ACTUALLY DOING SOMETHING!
Bahaha, fantastic work, man.