Jesus Fucking Christ. Watching the UX Devs attempt to drive a car was fucking painful. Blowing multiple corners, not upshifting past 3rd gear, not downshifting below 3rd gear, completely blowing corners, getting passed on qualifying tracks.
Yeah, I get gaming and talking is hard... but it ain't that hard... especially when you're not talking. This is very Game Journo levels of gaming incompetence.
"I've noticed that better drivers [in ghost cars] take driving lines I would never normally take."
Bitch, the driving line is literally drawn on the road!
Bitch you went straight in a corner!
Anyways, I've been nervous about how this latest Forza would turn out simply because of how utterly fucking "Coachella Festival" Forza Horizon has felt. I'm hoping it turns out well, after all, these are just the UX devs. I'm hoping the competency crisis doesn't damage the franchise like everything else "the message" has touched.
The trailers for the game were so embarrassing with how many women and minorities they showed working on the game. Youd think 90% of the dev team were black women
It's completely ridiculous. I live in a medium sized European city. During an average month (being socially active, shopping for groceries, going to work), you maybe see a handful of Africans around. Even that is a stretch.
You know who the city administration (100% White) chose to represent our local "Festival of culture and history"? Some random black chick. I don't even know where they found her. She has zero relevance to our culture OR history.
Or get this: How little work formulaic sports games need to churn out another yearly instalment to charge full price for something that should be a DLC at this point.
They ran out of advertising gimmicks so they resort to diversity as a shield so they can whip out "bigot" accusation as soon as you raise your voice.
The winning move in a rigged game is not to play.
There's a very obvious influence of Southern California culture in the franchise at the moment. That being said, racing is very international in it's appeal. You'd think they'd have more Asians though...
There's a lot of Eurotrash influence too, which is going to mix very badly with Californication. It's not great, but that's a lot of corporate gaming nowadays.
People who employed her have 2 choices:
“sorry fans - we will employ someone based off talent and merit to really showcase our games!”
or
“This stunning and brave woman was attacked by ultra-alt-right ‘gizortnik’ who made her feel unsafe by recommending she ‘change gears’. We have reported his threats to the wawambulance and thought-police”
To late faggots, I already own Assetto Corsa Competizione
Biiiiittttttttcccchhhhhhhhh!!!!!
I feel like this is a fundamental problem that a lot of the larger studios have, and I think a good example comes from "Most Graphics"
Giant Bomb used to split up their graphical awards between: "Best Graphics" and "Most Graphics"; and the truth is that "Most Graphics" is a huge waste of time. A good, well designed, aesthetic will hold up longer than details will. "Most Graphics" will age, very badly within 5 years. Younger people will look at games older than 5 years old and call it "physically unplayable". I remember the first time one of my room mates actually said that about Halo when the MC Edition let you split between the old version and new one.
Nowadays, I kind of see that attitude as completely childish. It's just a power move to see how much money and resources you can blow on shit that isn't related to the gameplay or quality. I've been around long enough to remember when every "ultra-detail' game had it's day and faded after wards: Edith Finch, Crysis, Supreme Commander, Half Life 2, Halo, Final Fantasy 7, Mario 64.
I actually listened to Markiplier gush about a AAA game that he was playing simply because of the details in the background.
I want my games to be good games. Not good shows. The problem was that there were a lot of autists in tech who just saw more polygons as more better because they really didn't have a good creative streak, and in the corporate world, that's fine because if you can quantize it, then you can argue for funding based off of it.
However, creativity isn't a quantifiable measurement, and aesthetics can't be accounted for on a spreadsheet.
These Corporations are just finding interchangeable normies to try and fulfill checklists to make a profit, while having no understanding of the actual creative expression that is needed to make a good game or story. Worse, the creatives in and around the tech sector are horrific Leftists; which means the aesthetic they do create is cynical, malicious, bitter, resentful, and anti-moral. They'd rather watch a hero knight get raped to death by an ogre, than let him rescue the princess.
If it's not the corporatist normies telling us what and how to like, it's the Leftists telling us to kill ourselves.
I have higher standards for my thralls
Meanwhile, WRC is actually looking like a worthy successor to DIRT. Hopefully the motorsport side of Forza sticks to its roots. But why get someone who doesn’t know their driving to show it off? (We know why. Asian.)
It really hasn't: https://youtu.be/ozjrWVPergE
Comments are simping for Forza as usual in the above video, but this here basically showcases all you need to know: https://youtu.be/7RyRiYs36B4?t=263
The game is somehow less sim-like than Forza Motorsport 2.
(And for people who don't quite understand why the above clips are so bad, this is what an actual racing sim is like, complete with realistic crashes: https://youtu.be/3vwGpYUtVq0?t=420)
In fairness, I was a big fan of Forza 4. I never really got into Sim-style racing until Forza 1, so Forza 2 was great for me. Only started using a wheel recently (with Snowrunner, actually)
I am curious if the complaint in the first video is really just the camera. Turning in Forza has always looked like that.
As for Beam.NG... bro, NOBODY does crashes like Beam.NG. It's not a racing game, it's a physics sim with racing potential. Now, I totally love that potential, but it's not really a rally sim. As a sim it's kinda trash, but it's also uniquely fun, in that it's not simulating racing, it's simulating mechanics and the environment. Beam.NG can't actually even be considered a racing sim.
And again, no hating on Beam.NG here. This might be one of the best video game clips ever, but it's not really a racing sim.
Nope, not just the camera, since usually I only play in the dashboard view and noticed the same problems. I recently went back to finish playing Forza 7's career -- I had it for years, started the career and then stopped playing it for a while -- and he's spot on with his assessment. Even with a Fanatec steering wheel the cars handle pretty atrociously at times (some do handle fantastic, to be fair), especially the faster they are, compared to games like Gran Turismo and BeamNG.
The problem is exactly as he mentions in the video -- the game isn't simulating the roll accurately based on the drivetrain. It's a front-wheel drive vehicle but he's getting body roll movement as if there is a transfer case pushing torque through the rear axle, which isn't even the case for that model. FWD still handle differently in Forza compared to RWD, 4x4s and AWD vehicles, but they never feel real -- it always feels like you're fighting against or with some invisible force that alters the way the car handles compared to how you expect them to handle based on real life physics
It's also not consistent, some vehicles have better physics than others, like they did an excellent job with some of the classics, like the 1964 Impala, which actually has very accurate body roll according to its mass and how it handles inertia. I noticed the slower, older cars actually had better physics, while the newer faster cars had really finicky physics that weren't consistent.
Another sim racer kind of ran into similar issues: https://youtu.be/5kbbzTIerBs?t=178
This isn't to say you can't have fun in Forza, because you absolutely can. I just found myself not having as much fun as I used to coming from more focused sim racing games, and it's why a lot of serious sim racers stick to iRacing for their actual fix. iRacing doesn't have the crash damage like Beam, but it does offer more realistic, tactile feedback for the way the vehicles handle, and it makes a massive difference for sure.
I'm pretty sure you can get Forza to feel more real on a wheel, but 100% of each sim racer notes you have to spend an inordinate amount of time trying to adjust wheel settings and game settings and car settings to get the game to feel "right". It's funny because I never had that problem with Gran Turismo -- even though the AI physics and nodepaths are stupidly shallow -- the cars all feel like they handle with the appropriate amount of mass, roll, and inertia.
Actually, they recently added the skeleton of the career mode, which people have been playing, and it's actually really cool, as you start with a basic production car and work your way up completing tasks, races, etc. You even have to account for insurance if you crash or damage the car: https://youtu.be/ILmLGoTGRPs
That's not to mention that CarMighty's Car Hunt series offers better and more organic chases than many modern Hollywood movies: https://www.youtube.com/watch?v=1YxwVL8qhdo&t=8s
I haven't heard about WRC in a few years. Is there a new release or something coming out?
Yes, next month. Unfortunately, under the EA license, but at least from I have seen they are handling it properly. The most track of any DIRT/WRC game with new nationalities for tracks (like Japan), all seasons for each track, improvements to the handling model to make it more realistic, the usual of newer Gen rally cars (including the new Rally 1 hybrids), and even the ability to make your own car for experimental divisions.
And of course, when they showed gameplay, it was with someone who clearly knows how to actually drive.
Hard to tell, but is this not going to be a online only game? In which case even if it is alright at launch they can always corrupt it later.
Supposedly there are queues to get into single player games, so absolutely online only... until it's cracked a few days later.
I'm not sure, I haven't seen it stated anywhere specifically.