Jesus Fucking Christ. Watching the UX Devs attempt to drive a car was fucking painful. Blowing multiple corners, not upshifting past 3rd gear, not downshifting below 3rd gear, completely blowing corners, getting passed on qualifying tracks.
Yeah, I get gaming and talking is hard... but it ain't that hard... especially when you're not talking. This is very Game Journo levels of gaming incompetence.
"I've noticed that better drivers [in ghost cars] take driving lines I would never normally take."
Bitch, the driving line is literally drawn on the road!
Bitch you went straight in a corner!
Anyways, I've been nervous about how this latest Forza would turn out simply because of how utterly fucking "Coachella Festival" Forza Horizon has felt. I'm hoping it turns out well, after all, these are just the UX devs. I'm hoping the competency crisis doesn't damage the franchise like everything else "the message" has touched.
There's a very obvious influence of Southern California culture in the franchise at the moment. That being said, racing is very international in it's appeal. You'd think they'd have more Asians though...
There's a lot of Eurotrash influence too, which is going to mix very badly with Californication. It's not great, but that's a lot of corporate gaming nowadays.