https://www.youtube.com/watch?v=Vv24RPSB0Ps&t=605s
I know, another Unity thread, but it's pretty significant news especially compared to the crap titles we've seen releasing left and right these days. There's been a huge developer backlash already and it seems that the trust is broken with a lot of large indie devs who have been lucky enough to make money of their games.
GamesFromScratch did some good coverage on this and tracked a bunch of developer responses and it seems the consensus is clear, leave Unity and don't come back. Loads of people have been making this point in dev circles that even if they do walk back this stupidity the trust is gone with the company because it shows that this has been on their mind this whole time and there's no reason they can't sneak it in some way when the heat has died down.
I'm somebody who switched from Unity to Godot as people here will know and there are so many things wrong with Unity beyond this but I think this will finally be what kills this company.
. They were dumb enough to put an ex-EA executive in charge who was allegedly responsible for the initial push for microtransactions in EA titles
. Unity has been a broken piece of mess for years with frequently deprecated code and especially quite broken multiplayer support, you often had to rely on third party plugins to even get things to work ( I know I went through the pain of learning this the hard way ) it was only until recently they've got multiplayer properly supported and working again
. To get an idea of how broken Unity is, even with the most basic base version and no extra plugins of the engine you would frequently get errors in the debugger while you were using the engine and it didn't seem like things were going to be fixed any time soon
. This was a bit of a minor one for me but even though the UI layout was fine, it also looked pretty ugly especially compared to modern engines, even the buttons were rather meh looking and everything is as grey as fuck
. They got rid of their in-house software for writing the actual code, instead opting for microsofts third party IDE, there's nothing wrong with this software by itself however in typical Microsoft fashion they try to make you sign up to their bullshit in order to get rid of pop ups and it was a clearly very deliberate choice on Unity's part to get rid of their completely offline software for writing code. Yes, you can technically hook Unity up to an IDE but this is me looking at the software as somebody who would just download the engine and work with what has been given
. The unity-ironsource merger, for those who won't know this particular bit of background, there's a company called Ironsource that has been involved with Unity fairly recently and everyone's alarm bells got set off when this company started to think they could do engine development. The reason being is they're a company that's allegedly notorious for putting telemetry in all their software and generally spying on people
. A Ukrainian activist somehow managed to hack Unity and Discord awhile back by exploiting a third party github tool for their auto-updating, apparently it targeted Russian IPs and what they did was wipe the drive through the auto-update which meant of course even if you were just somebody using a Russian server for your VPN you could be targeted and users who weren't on Russian IPs got a text file dumped on their desktop
Never heard of this? Then their PR team did their job, you weren't supposed to know, they swept it under the rug and the only reason I found out about it properly was because of alt-tech and I had to look into the forums and find an obscure official thread on the topic where a lot of the community was calling them out on it.
A very lengthy thread I know, but I thought this would give you guys plenty of background information on why Unity is bad beyond the meme shitposting. Unity's transgressions go way beyond this particular news story everyone is talking about. Which is why frankly anybody who tries to praise Unity as a great game engine and shits on other alternatives isn't very knowledgeable.
I hope most devs move to Godot or blender based engines rather than unreal. UE is nice and all but Timmy could die tomorrow and then there's no telling what would happen. This is when you realize how important open sourcing is.
Back to Unity, I think the only thing that would save the engine + share price would be a Microsoft acquisition. That would actually be a really good move for them.
Also because unreal is just so samey. Everything looks like fortnite.
That isnt the engines fault. That is devs too lazy to tweat the defaults in the "stock" components like the character controller.
Everyone said unity games are all the same but genshin impact is unity and i wouldnt know it until someone told me.
Yeah, my biggest worry about Unreal is what'll happen once management transfers to some corporate asshole. I'm sure there's people who might have a beef with Tim, but I think most would agree that Epic could be so much worse under different management.
Epic tried forcing exclusivity onto pc, is actively a front for chinese spyware and has one of the biggest if not the biggest freemium cancer ass game, which IIRC pioneered the faggot "battlepass" thing.
Steam let developers screw around with your games and spy on you first and we have the same problem when gabe disappears.
Difference between a store selling a bad product and the store being the bad product. For now, steam is miles better than epic has ever been.
To be fair.. fortnite battlepass was generous. Finish battlepass, get next battlepass for free and extra vbucks to save for cash shop.
But yeah. I hate all battlepasses. I miss loot boxes that you can get from playing the game. I never not gotten a skin from overwatch. I had all the coomer skins and i had so many duplicates, i had 80000 legacy coins. If its a fun game, you naturally play alot and you naturally get stuff.
Selling temporary bullshit, manufacturing grind to get the skinnerbox addiction effect, cutting out cosmetics from a game to resell to the players - that shit is never generous. It's cancerous.
Epic cannot possibly be worse.
Nah, Microsoft would make some decent changes on the frontend for usability and improve code formatting like they did with XNA in the first few years, and then forget it exists like a ton of their other API (Microsoft Works, anyone? Silverlight ring a bell? Spark?).
Unfortunately Microsoft has had a horrible track record with design services and sustained scalability.