BG3 devs complained because they “put so much work into character creation” and people kept picking “bland builds”. The simple fact is people will either pick entirely off min-maxing or what they find most aesthetically pleasing. Character creation is also lazier than a static character as it wipes out most the need for a backstory (again see bg3) for the character which makes them feel empty.
except BG3 has very poor customization. You need to choose from a short list of predefined faces, for humans is worse since you have asian, african or european esthetics and you end up with just 2or3 choices.
By 'bland builds' they meant 'Why do people keep making characters that are white and male?'
And being the bubble-drowning, coom-brained retards that they are, the obvious answer of 'Because people want to play as themselves, you stupid fuck' never occurred to them.
Or that, gee, the majority of their customer base are white men with alot of spare income on hand.
Having said all that, I don't mind character creation, as it atleast gives me the option of roleplay and self-imposed custom game modes.
'Because people want to play as themselves, you stupid fuck'
Actually, this isn't even true, IMO. I don't think I'm that unique in not caring much about what I'm playing as as long as it's a game that I like. I've played countless games with main characters that are people, animals, aliens, gods, vehicles, objects, plants, robots, whatever. I don't care.
But if a game has a character creator, I'm just going to make myself. I'm not that interested in "being" someone/something else.
Pretty hypocritical of them, considering most of the companions in the final game ended up being some variation (or combination) of human or elf, which in D&D usually translates as "human with pointy ears." Didn't even include any other staples of high fantasy like halflings, dwarves, or (half-)orcs in the main cast.
BG3 devs complained because they “put so much work into character creation” and people kept picking “bland builds”. The simple fact is people will either pick entirely off min-maxing or what they find most aesthetically pleasing. Character creation is also lazier than a static character as it wipes out most the need for a backstory (again see bg3) for the character which makes them feel empty.
except BG3 has very poor customization. You need to choose from a short list of predefined faces, for humans is worse since you have asian, african or european esthetics and you end up with just 2or3 choices.
MassEffect had much better customization.
Definitely not a coincidence, I think it was white in beta. They could have made it random skin color but they realy wanted black.
They were getting input from Curtis Yarvin 👀
By 'bland builds' they meant 'Why do people keep making characters that are white and male?'
And being the bubble-drowning, coom-brained retards that they are, the obvious answer of 'Because people want to play as themselves, you stupid fuck' never occurred to them.
Or that, gee, the majority of their customer base are white men with alot of spare income on hand.
Having said all that, I don't mind character creation, as it atleast gives me the option of roleplay and self-imposed custom game modes.
Actually, this isn't even true, IMO. I don't think I'm that unique in not caring much about what I'm playing as as long as it's a game that I like. I've played countless games with main characters that are people, animals, aliens, gods, vehicles, objects, plants, robots, whatever. I don't care.
But if a game has a character creator, I'm just going to make myself. I'm not that interested in "being" someone/something else.
Pretty hypocritical of them, considering most of the companions in the final game ended up being some variation (or combination) of human or elf, which in D&D usually translates as "human with pointy ears." Didn't even include any other staples of high fantasy like halflings, dwarves, or (half-)orcs in the main cast.
Seems like they were very intent on playing up demons (tieflings) in the cast.
Based Human Male Fighter Gang
Been that way since 1998.