I completely agree. Mojang is now owned by one of the biggest (if not the biggest) software developers/producers on the planet, and it hasn't done anything to improve the development of the game compared to when Notch was in charge aside from (perhaps) improving code quality. Major releases are now (mostly) annual as opposed to "when the feature(s) is/are ready" (which was often more frequent than annual before, as I recall), and it seems like only about every other major version releases anything that's really worth it. I feel like there's a decent niche market for someone that wants to clone the game on a more stable and performant codebase and add some features that Mojang/Microsoft aren't interested in (and I'm sure it's been tried, along with the variety of similar games that have been released.)
I've heard that 1.19 stratifies the overworld's underground in a way that loses the feel of the original. Arguably, this is evidence of MS Mojang losing the plot.
It's more fun to experience risk at Lava layer and find all the shit you need than to stratify out the gold and iron from each other, and force diamonds behind cave walls so you can't get them easily.
Yeah, caves honestly just feel empty now. The strength of minecraft was not in it's "realism (which minecraft seems to be pushing with these caving updates), but with its absurdity.
I completely agree. Mojang is now owned by one of the biggest (if not the biggest) software developers/producers on the planet, and it hasn't done anything to improve the development of the game compared to when Notch was in charge aside from (perhaps) improving code quality. Major releases are now (mostly) annual as opposed to "when the feature(s) is/are ready" (which was often more frequent than annual before, as I recall), and it seems like only about every other major version releases anything that's really worth it. I feel like there's a decent niche market for someone that wants to clone the game on a more stable and performant codebase and add some features that Mojang/Microsoft aren't interested in (and I'm sure it's been tried, along with the variety of similar games that have been released.)
I've heard that 1.19 stratifies the overworld's underground in a way that loses the feel of the original. Arguably, this is evidence of MS Mojang losing the plot.
It's more fun to experience risk at Lava layer and find all the shit you need than to stratify out the gold and iron from each other, and force diamonds behind cave walls so you can't get them easily.
Yeah, caves honestly just feel empty now. The strength of minecraft was not in it's "realism (which minecraft seems to be pushing with these caving updates), but with its absurdity.
access to libraries .. i doubt they actually improved the code
it is not what they are known for
There just wasn't a high enough interest level to support those efforts before. Now Microsoft has created the motivation.