That whole debacle was a shock to me. I really liked them when I was a teenager.
I still appreciate how I learned about so many classic movies, TV shows, etc. through them, but maybe things played out the way they did for the best.
I hope newer, better pop culture critics like Nerdrotic and Ryan Kinel can pick up from where CA left off and learn from their mistakes.
I'm sure you guys know this, but it bears repeating for those who may be new to this site.
If you stop buying them, their stubbornness will be more embarrassing and the execs will stop backing this nonsense.
Let's not give Playground or Maverick another thought or dime; let their games fail on their own.
Such a sad, disgusting sight.
I remember when Benetton made headlines by having a kickass Formula 1 team, not by exploiting minors.
Welcome to the club.
Same thing happened to AutoWeek and Road & Track. Even the auto websites are globalist, woke propaganda rags like all the rest.
I always suspected this was the case despite being told that "digital is the future".
Turns out people prefer to actually own their games and have a say over whether or not they get any updates. Personally, the delisting of Forza Motorsport 4 and the Project Gotham Racing games' DLC destroyed the merits of a live service library or marketplace for me.
I am glad that your company is investing in physical distribution and sees to be attracting much interest.
Would you like to share any links where we can find or support you guys?
I've loved her music for a while now. Glad to see she seems one of the only sensible rappers left.
It's interesting to me how the interpreter is clearly what's known as a diversity hire. No straight, white male in sight. I guess that shows who this is supposed to be for, and I say that as a "minority".
I wonder how many of the sign language interpreters present in things like this game and Democrat speeches are making motions that actually match the dialogue- didn't a staffer for Nelson Mandela sometime in the past get busted pretty much making random gestures and just barely trying to look convincing?
I doubt whoever is making these decisions at Playground Games actually cares about accommodating all gamers; apparently they still haven't even included an option to skip these cutscenes altogether; you know, like almost every other modern game.
That's not a dumb question at all. There have been deaf racers. There is a British kart racer named Caleb McDuff who has won races driving for Zip Kart, the same team Lewis Hamilton used to drive for, despite having hearing complications. Additionally, the late stuntwoman Kitty O'Neal drove in the Mint 400 off road race and set land speed records despite being born deaf.
However, these examples are admittedly rare, but what confuses me about adding hearing aids to Forza Horizon 5 is that there has been no demand for this and things like pronouns among the actual fanbase, and the Twitter SJWs this is clearly supposed to appeal to would never play the game anyway- or even like cars at all.
Here's what I don't get though: there has historically been no demand for features like this to be included in Forza among the fanbase. Apparently, you can pick your pronouns as well, which I think is nonsensical at best and dangerous at worst, especially after having watched Matt Walsh's "What is a Woman?" documentary.
In addition, the game takes place in Mexico, a notably anti-woke country that hosts the Baja 1000 and other off-road desert races.
The competitors there are such hard workers- they often work on and drive their own vehicles, most of the teams are family run, and some of them run other businesses, too. They operate in extreme heat and have to learn how to make sacrifices- they don't have time to worry about nonsense like pronouns or "diversity".
Therefore, I can't help but wonder- who is this for? The fans don't care about these inclusion initiatives and the extreme fringe woke Twitter minority these moves are intended for don't even play Forza- let alone like cars.
I am not opposed to the idea of characters with disabilities in fiction because characters like MGS' Big Boss, Bentley from Sly Cooper, and X-Men's Professor X are proof that you can make great characters and stories by showing how they overcome their limitations.
However, this is a racing game with little to no story, which makes this inclusion confusing for me.
There have existed deaf racing drivers like Kitty O'Neal and the young British karter Caleb McDuff, but they are rather rare examples, and the Forza fanbase has complained about many things like a lack of interior customization or the ability to earn a grid position, but they have never complained about a lack of representation.
This was bound to happen given the current state of the industry. Between forced DRM, microtransactions, lack of features from decades ago, and broken, glitchy launches for AAA games, people have grown tired of the modern gaming landscape, in my opinion.
Of course, this is without even getting into the woke agendas, pronouns, and open contempt for the audience that permeates gaming today and often gets documented here.
Outside of some Switch titles, I personally have seen very few games worth anticipating.
Can't personally find much here to disagree with; I think you're spot on with this topic.
I'm not quite sure I agree with the downvotes your post here got.
For the record, GT7 and Polyphony's reputations have been permanently tainted by the forced DRM and absurdly exploitative in game economy designed to frustrate players into buying microtransactions for some of the most interesting cars.
I'm not holding my breath, but hopefully T10 have learned from these mistakes, hence the delay.