Ever notice how strongly violence and videogames was pushed compared to how non-existant the narrative is now? Ever notice that the prevalence of games pushing narratives has gone from nearly non-existant to universal in almost the exact same timeframe?
Before they couldn't control the narrative. There was a medium that exercised critical thinking in kids, priming them to break the conditioning being thrust upon them by TV. Such a medium needed to be destroyed.
Now? They've realized what direction the wind blows, so instead of destroying games, they subverted them.
The violence in games narrative is dead, not because it was bullshit, but because it is no longer useful.
Yeah, that's why the "sexism in games" narrative was shifted to instead. It's the exact same kind of thing, but just change out some words. Conflating things that happen in fictional games with reality.
Yes, once they realized that people might actually play games for the stories, I guess. It's just that stuff like Zork or HTTG wasn't as well-known or sexy as Doom, and LucasArts games had too much moon-logic to them. And Sierra, well.
And yeah, video games weren't exactly known for compelling stories until fairly recently, and it's taken a lot of time-lag for that perception to filter through to non-video-gamers. All those failed movies didn't help, either. Not to mention that, originally, they weren't assumed to really HAVE stories. Here's some aliens, they're attacking. Shoot them. Waugh. Here, play through a scene from Star Wars. Here, shoot some tanks made out of green lines. :P
Now they realized that people like interactive entertainment at least as much as they like to sit and passively suck it up, so they just have to make sure they can hijack the stories.
Want to know all about a group of people? Look at the stories they tell.
I mean, "Feminist Psychology" was literally founded by a woman in the mid '20s whose entire theory was "NO U" when Freud told her of what he thought was her place in Psychoanalytic Theory. Literally just made up "Vagina Envy" because of how offended she was at "Penis Envy."
And then created the incredibly creepy therapy techniques of "signed contract that you are not allowed to leave for at least a year" and "I am now your new mother." Karen Horney was a loon and they know it, its why she gets zero credit or mention among even the most fervent feminists.
Yeah, but she described it was things like "envy of the ability to create" and "destructive because of it" rather than about privilege. She was quite stupid.
Foucault went hard against psychology. His followers took that as orders to capture it, and they did so swiftly. It was taken internally, while subjects like history were taken externally through vampire fields like social science.
At this point between Simon De Beauvoir, John Money and Foucault its hard to make an argument that the soft sciences weren't heavily dogmatic on Marxism and Pedophilia
But, after all, listening to a child, hearing him speak, hearing him explain what his relations actually were with someone, adult or not, provided one listens with enough sympathy, must allow one to establish more or less what degree of violence if any was used or what degree of consent was given. And to assume that a child is incapable of explaining what happened and was incapable of giving his consent are two abuses that are intolerable, quite unacceptable.
-Michel Foucault, The Danger of Child Sexuality
That quote comes from a 1978 talk with him, Guy Hocquenghem, and Jean Danet. It was a result of a petition he and a bunch of other commies(Derrida, de Beauvoir, Sartre, etc) signed in 1977 to legalize raping infants.
It got brainwashed in infancy. It never had a chance to grow into an actual field without the parasitic claws of "social engineering" and "propaganda factor" as its primary usage.
Ever notice how strongly violence and videogames was pushed compared to how non-existant the narrative is now? Ever notice that the prevalence of games pushing narratives has gone from nearly non-existant to universal in almost the exact same timeframe?
Before they couldn't control the narrative. There was a medium that exercised critical thinking in kids, priming them to break the conditioning being thrust upon them by TV. Such a medium needed to be destroyed.
Now? They've realized what direction the wind blows, so instead of destroying games, they subverted them.
The violence in games narrative is dead, not because it was bullshit, but because it is no longer useful.
Yeah, that's why the "sexism in games" narrative was shifted to instead. It's the exact same kind of thing, but just change out some words. Conflating things that happen in fictional games with reality.
Yes, once they realized that people might actually play games for the stories, I guess. It's just that stuff like Zork or HTTG wasn't as well-known or sexy as Doom, and LucasArts games had too much moon-logic to them. And Sierra, well.
And yeah, video games weren't exactly known for compelling stories until fairly recently, and it's taken a lot of time-lag for that perception to filter through to non-video-gamers. All those failed movies didn't help, either. Not to mention that, originally, they weren't assumed to really HAVE stories. Here's some aliens, they're attacking. Shoot them. Waugh. Here, play through a scene from Star Wars. Here, shoot some tanks made out of green lines. :P
Now they realized that people like interactive entertainment at least as much as they like to sit and passively suck it up, so they just have to make sure they can hijack the stories.
Want to know all about a group of people? Look at the stories they tell.
Big surprise that "toxic masculinity" APA gives this answer.
Find the answer you want and work backwards, that's leftist science.
I mean, "Feminist Psychology" was literally founded by a woman in the mid '20s whose entire theory was "NO U" when Freud told her of what he thought was her place in Psychoanalytic Theory. Literally just made up "Vagina Envy" because of how offended she was at "Penis Envy."
And then created the incredibly creepy therapy techniques of "signed contract that you are not allowed to leave for at least a year" and "I am now your new mother." Karen Horney was a loon and they know it, its why she gets zero credit or mention among even the most fervent feminists.
I have "vagina envy".
Pretty much everyone with one has a free ride in the west. I wouldn't mind some of that.
Yeah, but she described it was things like "envy of the ability to create" and "destructive because of it" rather than about privilege. She was quite stupid.
Foucault went hard against psychology. His followers took that as orders to capture it, and they did so swiftly. It was taken internally, while subjects like history were taken externally through vampire fields like social science.
Foucault is the pedophile one, right?
When it comes to prominent Marxist psychologists, it's easier to list the ones that aren't pedophiles.
At this point between Simon De Beauvoir, John Money and Foucault its hard to make an argument that the soft sciences weren't heavily dogmatic on Marxism and Pedophilia
-Michel Foucault, The Danger of Child Sexuality
That quote comes from a 1978 talk with him, Guy Hocquenghem, and Jean Danet. It was a result of a petition he and a bunch of other commies(Derrida, de Beauvoir, Sartre, etc) signed in 1977 to legalize raping infants.
I'll take "What is the reproducibility crisis?" for $200, Alex...
Psychology is a pseudoscience.
Psychology is an attempt to bridge neuroscience with sociology. Which is why it flounders so hard depending on the field of study.
It got brainwashed in infancy. It never had a chance to grow into an actual field without the parasitic claws of "social engineering" and "propaganda factor" as its primary usage.