Yes, once they realized that people might actually play games for the stories, I guess. It's just that stuff like Zork or HTTG wasn't as well-known or sexy as Doom, and LucasArts games had too much moon-logic to them. And Sierra, well.
And yeah, video games weren't exactly known for compelling stories until fairly recently, and it's taken a lot of time-lag for that perception to filter through to non-video-gamers. All those failed movies didn't help, either. Not to mention that, originally, they weren't assumed to really HAVE stories. Here's some aliens, they're attacking. Shoot them. Waugh. Here, play through a scene from Star Wars. Here, shoot some tanks made out of green lines. :P
Now they realized that people like interactive entertainment at least as much as they like to sit and passively suck it up, so they just have to make sure they can hijack the stories.
Want to know all about a group of people? Look at the stories they tell.
Yes, once they realized that people might actually play games for the stories, I guess. It's just that stuff like Zork or HTTG wasn't as well-known or sexy as Doom, and LucasArts games had too much moon-logic to them. And Sierra, well.
And yeah, video games weren't exactly known for compelling stories until fairly recently, and it's taken a lot of time-lag for that perception to filter through to non-video-gamers. All those failed movies didn't help, either. Not to mention that, originally, they weren't assumed to really HAVE stories. Here's some aliens, they're attacking. Shoot them. Waugh. Here, play through a scene from Star Wars. Here, shoot some tanks made out of green lines. :P
Now they realized that people like interactive entertainment at least as much as they like to sit and passively suck it up, so they just have to make sure they can hijack the stories.
Want to know all about a group of people? Look at the stories they tell.