You've got your nigger, your purple hair problem glasses bitch, and you're demonic tranny thing. I think I know what happened.
These places all need to go broke. The good devs will figure it out, and the bad ones will, eh, probably go ruin open source projects making big edits to the code of conduct.
Yeah some of the other characters I saw looked pretty good. They were clearly going for a Dota 2 style. Some people said the gameplay wasn't very good though.
The women still look like women and neither are wearing pants, one even has visible thighs which makes me think the Chinese forced them to keep the faggotry to a minimum.
As soon as I saw the black and the purple hair with the problem glasses I was done honestly. I think those glasses are as much of an instant turn off as a nose ring to me. It's just an immediate outward sign this woman is a batshit crazy bitch.
The development of Star Wars Eclipse is not affected by this decision and continues as planned.
Spellcasters Chronicles will remain accessible online until June 19, 2026, when the servers will be shut down. All amounts spent during Early Access will be eligible for a full refund upon request. Further details will be shared in the coming days through the gameβs official channels and Discord.
Supposedly the game was in development for 8 years. So they started development on a game 4 years late and went WAY over time (and probably budget) on a kind of game they were totally unprepared to make.
Things I don't understand. If the game was made right, upkeep and server cost should be near zero. Who is needing to be paid, where it is cheaper to shut down a game then simply leave it running?
I have always wondered why they rush so much. I've run private servers for games that would certainly handle 25 users on a bargain-basement VM. I've got some running now that really only see 2 or 3 people on a $30 a year VM. You could scale that to handle 25 users easily for $10 a month. I really don't do any maintenance, honestly haven't even played on in a while. I mean what are they going to do, hack it? It might get your game more players from the attention--let them.
I've done similar. We ran a 15-player game server off some old hardware I gave to a guy to literally put in his basement, and a couple of us just VNC'd in to it whenever something needed to be done. Ran a couple of concurrent games, not even bothering with VNs VMs or anything.
It was F2P. That means it's designed primarily as a vehicle for selling micro-transactions, not as a game experience. Which means for it to "work as intended" they need artists and community/other marketers to keep churning out content and getting people to buy it. If the projections say there aren't enough whales left, it collapses under its own weight.
If they let it keep running at zero revenue, the initial spending on the game is gone, but still considered part of the cost of an ongoing product. If they shut it down and totally shitcan it, they can call the development expenditures a "loss" and write down their taxes.
I think they have sort of three of those. I know they are the ones that made Heavy Rain and they made a couple PS4 ones. They are the games that put the walking in walking simulator. It's some QTEs to keep you from falling asleep.
This trend is becoming more and more common. Still crazy that Ashes of Creation pulled this shit. I see a similar letter in the 'news and updates' feed for a lot more of my games when I scroll through them.
Take a gander at one of the promo images on their website: https://www.quanticdream.com/img/uploads/game/page_172/258ba2615d3f44664c53682d50e9d9c9.jpeg
You've got your nigger, your purple hair problem glasses bitch, and you're demonic tranny thing. I think I know what happened.
These places all need to go broke. The good devs will figure it out, and the bad ones will, eh, probably go ruin open source projects making big edits to the code of conduct.
Apparently they were bought by NetEase (China) in 2022, and had a hand in publishing Dustborn too.
I don't disagree with you but man this is good looking art nonetheless. Crazy good color grading. I'm jelly
Yeah some of the other characters I saw looked pretty good. They were clearly going for a Dota 2 style. Some people said the gameplay wasn't very good though.
Art is good, design needs work though. Characters have a little too many irrelevant details and don't have very compelling identities.
The women still look like women and neither are wearing pants, one even has visible thighs which makes me think the Chinese forced them to keep the faggotry to a minimum.
As soon as I saw the black and the purple hair with the problem glasses I was done honestly. I think those glasses are as much of an instant turn off as a nose ring to me. It's just an immediate outward sign this woman is a batshit crazy bitch.
I mean, I hope the one on the right is a woman
In the days before the agenda, this would have been so πβ΄β΄π. Now it's just ππππππππ.
For anyone who forgot: This is the Dustborn devs.
For OP: You could've included the
--SteamDB: https://steamdb.info/app/2458470/
2 in game right now, BTW
20 players for 24 hour peak
888 all time peak 3 months ago (at launch)
--Store page: https://store.steampowered.com/app/2458470/Spellcasters_Chronicles
--Shutdown announcement: https://store.steampowered.com/news/app/2458470/view/701017176467832970
--A quote from same:
Ah yes, getting into the moba craze twelve years late. Got some real visionaries over there.
Supposedly the game was in development for 8 years. So they started development on a game 4 years late and went WAY over time (and probably budget) on a kind of game they were totally unprepared to make.
"Hey guys, I have an idea. After that we'll make an extraction shooter!"
Their extraction shooter isn't for a while. Their next will be their battle royale game.
Could be worse. You could've release an extraction shooter in early March this year.
Never heard of it.
Now that I have, dont care
I want marathon to die though.
Things I don't understand. If the game was made right, upkeep and server cost should be near zero. Who is needing to be paid, where it is cheaper to shut down a game then simply leave it running?
I have always wondered why they rush so much. I've run private servers for games that would certainly handle 25 users on a bargain-basement VM. I've got some running now that really only see 2 or 3 people on a $30 a year VM. You could scale that to handle 25 users easily for $10 a month. I really don't do any maintenance, honestly haven't even played on in a while. I mean what are they going to do, hack it? It might get your game more players from the attention--let them.
I've done similar. We ran a 15-player game server off some old hardware I gave to a guy to literally put in his basement, and a couple of us just VNC'd in to it whenever something needed to be done. Ran a couple of concurrent games, not even bothering with
VNsVMs or anything.It was F2P. That means it's designed primarily as a vehicle for selling micro-transactions, not as a game experience. Which means for it to "work as intended" they need artists and community/other marketers to keep churning out content and getting people to buy it. If the projections say there aren't enough whales left, it collapses under its own weight.
If they let it keep running at zero revenue, the initial spending on the game is gone, but still considered part of the cost of an ongoing product. If they shut it down and totally shitcan it, they can call the development expenditures a "loss" and write down their taxes.
It existed? Weren't they the guys that made that LITERAL 'playable' movie?
I think they have sort of three of those. I know they are the ones that made Heavy Rain and they made a couple PS4 ones. They are the games that put the walking in walking simulator. It's some QTEs to keep you from falling asleep.
You can still play it until June 19th
This trend is becoming more and more common. Still crazy that Ashes of Creation pulled this shit. I see a similar letter in the 'news and updates' feed for a lot more of my games when I scroll through them.
Overhyped piece of shit.
Never even heard of it