Epic lays off 1000 employees
(www.epicgames.com)
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Hmm, now I wonder why Valve has been targeted with endless lawsuits not Epic...
Did he forget how to spell retard?
When has Epic ever been important to the industry? Vanguard? Them? Preposterous.
Unreal Engine is still a pretty big deal.
And it's been a big deal in the industry since long before the Epic store and UE4.
They used to help publish independent shareware titles back in the early and mid 1990s, when they were known as Epic Megagames.
They helped Ken Silverman, Rob Elam, and Cliff Bleszinksi get their start in the gaming industry with titles like Ken's Labyrinth, One Must Fall 2047 and Jazz Jackrabbit.
Silverman in particular helped construct the Build Engine that paved the way for Duke Nukem 3D, which helped pave the way for competing technologies from id Software with rapid advancements in the id Tech engine, and later Epic's own Unreal FPS and accompanying game engine.
They also helped popularise the S3m fast tracker format for high-quality sound output across four channels when many other studios were using low-quality adlib or midi format for music synthesis (or the more space-intensive CD audio tracks, which limited availability for game storage).
Regardless of what monstrosity the company has become under Sweeney, the original Epic software company from the 1990s was a powerhouse that helped open the door for a ton of developers, forward-looking middleware technologies, and advanced workflows that literally helped reshape the game industry, so they're not wrong about that, even if said importance is decades old.
Shows how much I know. I wasn't even aware of their existence until the 2010s.
sweeney has to be the dumbest retard gorilla nigger i've ever seen
I’m guessing the Epic’s storefront finally got the cart button working and fired all the DEI hires needed for it to happen.
Industries wide standards of over hiring aside, they can fuck right off for taking Chinese investment and tainting the PC storefront with third-party exclusives. This is steeply contrasted with Valve's embrace of supporting open-source drivers/libraries/APIs. Sustainably, too.
Vanguard of mobile gaming? From a passionate, not business standpoint, why hasn't the Infinity Blade series been patched and ported? It's rare karma that this exploitative pivot is stalled. IIRC, Epic has published and funded some woke flops too, but I can't be assed right now to check.
Not as severe as Unity, Unreal Engine has still dropped dropped code quality and architecture standards in pursuit of premature feature release with UE5. I don't care that they swindled non-developer suits with their marketing of UE5, I care that they didn't strive to make John Carmack proud with keeping their code maintainable. An aside: I do think technologies like lumen and nanite have potential value in increasing productivity per artist. Both Epic and clients are responsible for misuse of that technology for unoptimized slop.
I'm still hopeful that UE5/6 Haskell inspired scripting language goes somewhere, but I haven't checked in years. I'm more interested in some open-source engine like Redot or Bevy reaching critical mass. Or some dream catalyst of a concurrent/parallel-first lisp Renaissance, including dev tools and next-gen game emgine.