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14
Epic lays off 1000 employees (www.epicgames.com)
posted 91 days ago by Lilky 91 days ago by Lilky +14 / -0
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– smokeypanda 2 points 90 days ago +2 / -0

Industries wide standards of over hiring aside, they can fuck right off for taking Chinese investment and tainting the PC storefront with third-party exclusives. This is steeply contrasted with Valve's embrace of supporting open-source drivers/libraries/APIs. Sustainably, too.

Vanguard of mobile gaming? From a passionate, not business standpoint, why hasn't the Infinity Blade series been patched and ported? It's rare karma that this exploitative pivot is stalled. IIRC, Epic has published and funded some woke flops too, but I can't be assed right now to check.

Not as severe as Unity, Unreal Engine has still dropped dropped code quality and architecture standards in pursuit of premature feature release with UE5. I don't care that they swindled non-developer suits with their marketing of UE5, I care that they didn't strive to make John Carmack proud with keeping their code maintainable. An aside: I do think technologies like lumen and nanite have potential value in increasing productivity per artist. Both Epic and clients are responsible for misuse of that technology for unoptimized slop.

I'm still hopeful that UE5/6 Haskell inspired scripting language goes somewhere, but I haven't checked in years. I'm more interested in some open-source engine like Redot or Bevy reaching critical mass. Or some dream catalyst of a concurrent/parallel-first lisp Renaissance, including dev tools and next-gen game emgine.

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