I'd say the moment they decided they wanted to be cardboard Fortnite, but I'm sure more learned individuals could point to earlier moments. They have saturated the shit out of their market.
For me it was Innistrad - I thought double-sided cards in a game where the back sides have to be identical was a dumb idea that should have been shelved before it hit production.
On the ideology front, probably when they banned some old cards ("Invoke Prejudice" was one, I think) for leftist reasons.
The correct answer is Fallen Empires / Ice Age / Fourth Edition
Fallen Empires was all chaff, tedious and completely lackluster. FE teed-up the shit. Fourth Edition reprinted a lot of rare, valuable stuff with worse art, and faggoted the tap symbol for no fucking reason. This is when censorship rolled in as well.
Ice Age is when they knew they've got you, and screwed around with the rarities. Also it was clear that this was going forward as a milking operation.
This is all content complaints. A more adult answer would easily say 1999, when Wizards of the Coast got bought by Hasbro. This set the scene for future wokery. I can't exactly explain why, but WotC buying TSR in '97 also rankled. But to buy TSR and then get folded into fucking Hasbro a couple years later is something akin to a war crime.
Oh, come on, I loved Mirage! The Urza's set were pretty much when I stopped, because I was getting laid by a tall blonde varsity track runner from the next county over and going to college the next year.
You know that's funny, I forgot that part: This'll be hard for young folks to understand, but MtG was a great way to find good pussy. Somebody went and grabbed a chick and said "You've got to come see what this guy is about to do--he's going to blow up the whole table at once." She did, I did, and now we've got kids.
The writing was on the wall. If you'd been playing a couple years at that point, and were smart, you could see where it was going. Then you had a choice: Keep investing in beanie babies with a pretty okay game behind it (that they were clearly going to fuck with, forever) or jump ship. I jumped, found other shit to do and other places to put my money.
Somewhere in a drawer in a bureau in a shed I've still got some old beta, unlimited, dark, arabian, legends, unlimited, and 3rd edition cards knocking around. Don't even care what they're worth, they're the kids' problem eventually. For my money you can tear up a Chaos Orb and sprinkle that shit over the whole goddamn company.
The creation of the Reserved List cemented the priorities of the secondary market over the quality of the game.
This focus shift eventually lead to Magic Online Digital Objects, which strikes me as a test model prototype for crypto and central bank digital currency.
it used to be a lot of fun
The underlying game mechanics are still strong and the game can still be fun in formats that limit what cards players have access to.
Around when did MTG fall off the deep end? I hear it used to be a lot of fun
the moment it axed its lore.
The moment it decided it needed to have "lore" instead of just being a fun card game.
... it always had lore. Read the flavor text. And play the Microprose 1997 PC game.
I'd say the moment they decided they wanted to be cardboard Fortnite, but I'm sure more learned individuals could point to earlier moments. They have saturated the shit out of their market.
Depending on who you ask, either Time Spiral for the older crowd, or the LotR set for the younger crowd.
For me it was Innistrad - I thought double-sided cards in a game where the back sides have to be identical was a dumb idea that should have been shelved before it hit production.
On the ideology front, probably when they banned some old cards ("Invoke Prejudice" was one, I think) for leftist reasons.
I had to protect my beta cards!
I like penny sleeves bc theyre cheap and feel nicer than the dragon sleeves. But that means I gotta double up if there's a single doublesided card
Pssh, you youngins.
The correct answer is Fallen Empires / Ice Age / Fourth Edition
Fallen Empires was all chaff, tedious and completely lackluster. FE teed-up the shit. Fourth Edition reprinted a lot of rare, valuable stuff with worse art, and faggoted the tap symbol for no fucking reason. This is when censorship rolled in as well.
Ice Age is when they knew they've got you, and screwed around with the rarities. Also it was clear that this was going forward as a milking operation.
This is all content complaints. A more adult answer would easily say 1999, when Wizards of the Coast got bought by Hasbro. This set the scene for future wokery. I can't exactly explain why, but WotC buying TSR in '97 also rankled. But to buy TSR and then get folded into fucking Hasbro a couple years later is something akin to a war crime.
Oh, come on, I loved Mirage! The Urza's set were pretty much when I stopped, because I was getting laid by a tall blonde varsity track runner from the next county over and going to college the next year.
You know that's funny, I forgot that part: This'll be hard for young folks to understand, but MtG was a great way to find good pussy. Somebody went and grabbed a chick and said "You've got to come see what this guy is about to do--he's going to blow up the whole table at once." She did, I did, and now we've got kids.
Your post is hilarious to me. That’s exactly the era when I played magic and, more specifically, when I stopped playing magic.
The writing was on the wall. If you'd been playing a couple years at that point, and were smart, you could see where it was going. Then you had a choice: Keep investing in beanie babies with a pretty okay game behind it (that they were clearly going to fuck with, forever) or jump ship. I jumped, found other shit to do and other places to put my money.
Somewhere in a drawer in a bureau in a shed I've still got some old beta, unlimited, dark, arabian, legends, unlimited, and 3rd edition cards knocking around. Don't even care what they're worth, they're the kids' problem eventually. For my money you can tear up a Chaos Orb and sprinkle that shit over the whole goddamn company.
The creation of the Reserved List cemented the priorities of the secondary market over the quality of the game.
This focus shift eventually lead to Magic Online Digital Objects, which strikes me as a test model prototype for crypto and central bank digital currency.
The underlying game mechanics are still strong and the game can still be fun in formats that limit what cards players have access to.
Around 2007, but Portal was the precursor.
Gotcha. Such a shame
Someone suggested the Cockatrice app, and I still play the 1997 MicroProse game/expansions every once in a while.